Been sitting here for 10 minutes....and the update has not begun. It's just
sitting there doing nothing. I've restarted the updated on one of our
servers, but that didn't make any difference. 

It was slow before, on the other big updates, but not like this. 

Aaron Rapp

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Ferraro
Sent: Tuesday, February 24, 2009 7:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available


W00t!


http://www.kodakgallery.com/MyGallery.jsp?UV=857854016401_435421107306
 



 

> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
> Date: Tue, 24 Feb 2009 19:19:32 -0800
> Subject: [hlds] Team Fortress 2 Update Available
> 
> The required update for Team Fortress 2 is now live. Please run
hldsupdatetool to receive it. The specific changes include:
> 
> New features:
> - Added The Force-A-Nature, The Sandman, and Bonk!
> - Added 35 new Scout achievements.
> - Added crit boosted on/off sound effects.
> - Added new sounds for upgraded teleporters.
> - Added new sound for a fully charged medic dying.
> - Add bonus points section to scores.
> - Scouts earn a bonus point for killing Medics who are actively healing a
target.
> - Added several new speech concepts, mostly hooked up to new Scout lines.
> - Added new "Remember last weapon between lives" option to the Multiplayer
Advanced dialog.
> - Spies can now control which weapon the enemy team sees them holding.
Hitting the "last disguise" key while disguised updates the disguise to show
the Spy's currently held weapon.
> - Added several new Arena mode announcer speech events.
> - Added "First Blood" to Arena mode.
> - Removed 2x item respawn times in arena.
> - Changed backstab handling to fix facestabs.
> - Spies disguised as enemy team can now see player IDs for enemies.
> 
> New maps:
> - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
> - Updated cp_fastlane with Arttu's new version.
> 
> Mapmaker requests:
> - Added new input for forward speed modifier to FuncTrainTrain.
> - Added TeleportToPathTrack input to func_tracktrain.
> 
> Bugfixes:
> - Fixed a bug where players would sometimes gib from non-gib damage kills.
> - Fixed stat screen showing an entry for a class called "map."
> - Fixed item model panels not using team skins.
> - Fixed obscure bug where spectators were able to carry the flag.
> 
> Jason
> 
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