Yeah, they are so reactive and efficient...

2009/3/4 Chris <headad...@gmail.com>

> Nice to see Valve developers know what's going on in their code base!
>
> On Wed, Mar 4, 2009 at 6:48 PM, Tony Paloma <drunkenf...@hotmail.com>
> wrote:
>
> > Valve knows. Alfred asked me about it directly and I told him what it is
> > and
> > how it works. I also told Eric, Yahn, and Robin while we were trying to
> > solve some problems together. I haven't heard from them since though.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt
> > Rosenberger
> > Sent: Wednesday, March 04, 2009 10:37 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] PL maps crashes - ignored?
> >
> > Is Valve actually aware of the problem of crashing PL maps or are we
> > doomed to use sop_stb till the end of days?
> > I know they don't care about this list but maybe someone knows anything.
> >
> > Do we have to wait 6 months again before they try to fix it and fail,
> > like with the timeout bug?
> >
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> >
> >
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