When a client connects to a server that is playing a custom map with custom sounds, textures etc etc - and the client doesnt have any of the needed files, maps etc, what is the process for the client to obtain the needed files?
Does the client connect to the game server and find out they dont have the files and then the *CLIENT* is redirected somehow to the fast download server to download the files directly, OR does the client connect to the game server and the game server connects to the fast download server and somehow dish the files out to the client? I'm sorry if i have been overly complex in describing this question. Thank for any help, Patrick _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds