When a client connects to a server that is playing a custom map with custom
sounds, textures etc etc - and the client doesnt have any of the needed
files, maps etc, what is the process for the client to obtain the needed
files?

Does the client connect to the game server and find out they dont have the
files and then the *CLIENT* is redirected somehow to the fast download
server to download the files directly, OR does the client connect to the
game server and the game server connects to the fast download server and
somehow dish the files out to the client?

I'm sorry if i have been overly complex in describing this question. Thank
for any help,

Patrick
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