I spoke with them, they're working on a way to pre-emptively ban with the CBS extension so the client doesn't load in before they get rejected.
- Neph On Thu, Mar 12, 2009 at 6:04 PM, 1nsane <1nsane...@gmail.com> wrote: > That's what I do. Really no reason to have people join into reserved slots. > Just hide them. > This might actually force other server admins to re-evaluate their reserved > slot system... But what about banning? Sourcebans and the like? > > On Thu, Mar 12, 2009 at 8:58 PM, Donnie Newlove > <donnie.newl...@gmail.com>wrote: > >> Then don't kick players. Players that get kicked for no apparent >> reason will have a bad experience and thus reducing score because of >> reserved slots is not a problem, it's a feature. This system is not >> made for you, it’s made for the players. >> >> But there is an easy solution. Make your server use 26 slots or 32 or >> whatever is needed, hide those extra slots and then use them for >> reserved players. No one gets kicked and players with reserved slots >> will join their extra reserved slots. It's already built into >> SourceMod. >> >> On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <ad...@righttorule.com> wrote: >> > What about reserve slots? Everyone uses those to provide their special >> > people with access without admin intervention. >> > >> > A user must connect to a server before he is then kicked to clear the >> slot. >> > Ive been watching my Badwater server for the past 20 mins and ive seen >> over >> > 20+ people get kicked for joining the 32nd slot. >> > >> > Delisting servers is not a good idea at all, but awarding popular servers >> > is! A simple server list sorting ability for the new "server ranks" would >> be >> > the best way to go. >> > >> > -----Original Message----- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of >> > gamead...@127001.org >> > Sent: Thursday, March 12, 2009 5:33 PM >> > To: 'Half-Life dedicated Win32 server mailing list' >> > Subject: Re: [hlds] TF2 Blog Post: Server Scoring >> > >> > I'd agree that now that this is out in the open, its usefulness for >> > blacklisting is over, but I'd argue that up until now, the only servers >> that >> > matched the pattern of consistent connections followed by immediate >> > disconnections would be fakeclients servers, so, assuming the stats can't >> be >> > manipulated, I don't have a problem with delisting. >> > >> > I'd also argue that, up until now, the secrecy has ensured no >> manipulation >> > and, from now on, the situation is reversed. >> > >> >> -----Original Message----- >> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds- >> >> boun...@list.valvesoftware.com] On Behalf Of SmOoThEm >> >> Sent: 13 March 2009 00:27 >> >> To: 'Half-Life dedicated Win32 server mailing list' >> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >> >> >> >> You guys are missing the point here, and it's going to be a big >> >> problem. >> >> >> >> Let's say I get 15 people to join a server and then leave just because >> >> I >> >> don’t like the owners etc. >> >> There goes 225 points from the server for no reason at all. I can see >> >> people >> >> like mygot getting servers delisted even if it only counts each player >> >> once >> >> per month. Also when a player joins a server and gets kicked for a >> >> reserve >> >> slot or cause of the steambans plugin this will really trash a server >> >> score >> >> because the player is actually connected before getting kicked. >> >> >> >> Taking away points is a horrible idea, but giving points based upon >> >> play >> >> time really has potential. I can see where this idea is going but >> >> removing >> >> servers that people pay for from the list just because it isn't popular >> >> is >> >> bullshit. Everyone has to start somewhere and it takes a lot of work to >> >> get >> >> a new server full of regular returning players. Before valve does >> >> anything >> >> like this they need to consult the community! I don’t think valve >> >> really >> >> understands how much money is spent each year from organizations to >> >> provide >> >> servers for the games they create. Personally we spend thousands. If >> >> they >> >> would do something like this to benefit the server owners and the >> >> players at >> >> the same time it would prevail a success and actually give merit to >> >> established servers. >> >> A better idea would be allowing servers in the list to be sorted by >> >> their >> >> score and not just by names, pings, players, etc. This way no one is >> >> de-listed and the same effect is obtained for the players. >> >> >> >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! >> >> >> >> >> >> >> >> -----Original Message----- >> >> From: hlds-boun...@list.valvesoftware.com >> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie >> >> Newlove >> >> Sent: Thursday, March 12, 2009 4:47 PM >> >> To: Half-Life dedicated Win32 server mailing list >> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >> >> >> >> If if is a global problem and not only a server problem then it would >> >> not matter because every server would be penalised for it and since a >> >> rank will only mean anything when compared to other servers it should >> >> not matter. >> >> >> >> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote: >> >> > Hmm connection time... So clients dropped by steam/vac connection >> >> issues >> >> > will give negative points too? :D >> >> > >> >> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <octodhd_h...@monkeyrings.com> >> >> wrote: >> >> > >> >> >> Oh this is great news =) >> >> >> >> >> >> As long as theres not a way to game this to force the delist of a >> >> competing >> >> >> community. I'll assume they only count a steamid's vote once for a >> >> server >> >> >> in a large time frame, so that flapping clients wont cause a huge >> >> point >> >> >> hit. >> >> >> >> >> >> Now if only you gave a vanilla server bonus.... >> >> >> >> >> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: >> >> >> > Check out http://teamfortress.com/ >> >> >> > >> >> >> > >> >> >> > >> >> >> > "One of the things we've been thinking about for a while now is >> >> how to >> >> >> > improve the player experience around finding a server to play on" >> >> >> > >> >> >> > >> >> >> > >> >> >> > . >> >> >> > >> >> >> > >> >> >> > >> >> >> > "After kicking around some proposals, we came up with a simple >> >> system >> >> >> built >> >> >> > around the theory that player time on a server is a useful metric >> >> for >> >> how >> >> >> > happy the player is with that server." >> >> >> > >> >> >> > >> >> >> > >> >> >> > "The very worst servers attract a large number of connections, >> >> mostly >> >> >> > because they're lying in ways that make them look like a very >> >> attractive >> >> >> > server at all times." >> >> >> > >> >> >> > >> >> >> > >> >> >> > "Our first step in improving this part of the player experience >> >> has >> >> been >> >> >> to >> >> >> > delist all the really bad servers. The master server will simply >> >> stop >> >> >> giving >> >> >> > these to you when you fire up the serverbrowser. After that, we're >> >> going >> >> >> to >> >> >> > keep improving our ability to measure this kind of problem." >> >> >> > >> >> >> > >> >> >> > >> >> >> > This sounds very cool, and I look forward to see what Valve can >> >> come up >> >> >> with >> >> >> > in using these stats. >> >> >> > >> >> >> > >> >> >> > >> >> >> > - Andrew >> >> >> > >> >> >> > _______________________________________________ >> >> >> > To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> please visit: >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds