I got this error too, even after restarting the server. It corrected
itself I assume because the 2 people who had the problem no longer do,
even when I got the error after they first connected.

Also, I am getting the random lagspikes even more often now it seems.


On Fri, 2009-03-13 at 15:49 -0700, Nephyrin Zey wrote:
> These are occuring very rarely on my servers, i think the steam
> servers are just timing out (as the message indicates). Also,
> restarting servers reinitializes your steam connection, so i wouldn't
> jump to the conclusion that SM is somehow interfering with it. (not
> that it's not, but it seems unlikely given how cloud works)
> 
> - Neph
> 
> On Fri, Mar 13, 2009 at 3:45 PM, Aaron Rapp <r...@iz3d.com> wrote:
> > Unfortunately, I think it broke MA/SM. Not sure which one. With those
> > enabled, I'm getting the following error.
> >
> > (SERVER) LoadItems on Account 25424108 returned FAILCODE of 3
> > (k_EItemRequestRes
> > ultTimeout).
> >
> > Otherwise, without the mods enabled, vanilla server, is running fine.
> >
> > Regards,
> >
> > Aaron Rapp
> >
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Friday, March 13, 2009 3:30 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> > It doesn't seem like this fixed the need for -NoQueuedPacketThread.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> > Sent: Friday, March 13, 2009 3:26 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> > Subject: [hlds] Team Fortress 2 Update Released
> >
> > The required update to Team Fortress 2 has been released.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > - Players who are stunned by a Scout now take 50% less damage
> > - Increased the minimum distance to stun a player with the Sandman
> > - Fixed problem where clients were unable to join a team or maintain a
> > connection to the server
> > - Fixed Scout taunt kill achievement firing for people who didn't actually
> > qualify
> > - Fixed client crash in when creating muzzle flash effects
> > - Fixed client crash when determining which disguise weapon to use for a spy
> > - Fixed Natascha's chain not being drawn on the view model
> > - Fixed stun code regression that resulted in a subtle reduction of
> > Natascha's slowdown effect
> > - Fixed rocket & grenade jumps not propelling players as far as they're
> > supposed to
> >
> > And again, you no longer and should not be running your server with
> > "-NoQueuedPacketThread".
> >
> > Jason
> >
> > _______________________________________________
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> >
> >
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> >
> >
> >
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> >
> 
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