I got this error too, even after restarting the server. It corrected itself I assume because the 2 people who had the problem no longer do, even when I got the error after they first connected.
Also, I am getting the random lagspikes even more often now it seems. On Fri, 2009-03-13 at 15:49 -0700, Nephyrin Zey wrote: > These are occuring very rarely on my servers, i think the steam > servers are just timing out (as the message indicates). Also, > restarting servers reinitializes your steam connection, so i wouldn't > jump to the conclusion that SM is somehow interfering with it. (not > that it's not, but it seems unlikely given how cloud works) > > - Neph > > On Fri, Mar 13, 2009 at 3:45 PM, Aaron Rapp <r...@iz3d.com> wrote: > > Unfortunately, I think it broke MA/SM. Not sure which one. With those > > enabled, I'm getting the following error. > > > > (SERVER) LoadItems on Account 25424108 returned FAILCODE of 3 > > (k_EItemRequestRes > > ultTimeout). > > > > Otherwise, without the mods enabled, vanilla server, is running fine. > > > > Regards, > > > > Aaron Rapp > > > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma > > Sent: Friday, March 13, 2009 3:30 PM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > It doesn't seem like this fixed the need for -NoQueuedPacketThread. > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > > Sent: Friday, March 13, 2009 3:26 PM > > To: Half-Life dedicated Win32 server mailing list; > > hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > > Subject: [hlds] Team Fortress 2 Update Released > > > > The required update to Team Fortress 2 has been released. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > - Players who are stunned by a Scout now take 50% less damage > > - Increased the minimum distance to stun a player with the Sandman > > - Fixed problem where clients were unable to join a team or maintain a > > connection to the server > > - Fixed Scout taunt kill achievement firing for people who didn't actually > > qualify > > - Fixed client crash in when creating muzzle flash effects > > - Fixed client crash when determining which disguise weapon to use for a spy > > - Fixed Natascha's chain not being drawn on the view model > > - Fixed stun code regression that resulted in a subtle reduction of > > Natascha's slowdown effect > > - Fixed rocket & grenade jumps not propelling players as far as they're > > supposed to > > > > And again, you no longer and should not be running your server with > > "-NoQueuedPacketThread". > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds