Why yes it does :(.

On Mon, Mar 16, 2009 at 5:09 PM, Karl Weckstrom <k...@weckstrom.com> wrote:

> Only started seeing this on my Linux server - does this happen on Windows
> as well?
>
> -k
>
> ________________________________________
> From: hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@
> gmail.com]
> Sent: Monday, March 16, 2009 4:23 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Invalid SteamID's
>
> Very much agreed.Emptying the server is no fun.
>
> On Mon, Mar 16, 2009 at 4:13 PM, Kaspars <kasp...@micro.lv> wrote:
>
> > Why the hell doesn't it reconnect by itself? This is plain stupid...
> >
> > 2009/3/16 Nephyrin Zey <nephy...@doublezen.net>
> >
> > > It has nothing to do with server uptime - the steam servers restarted
> > > and you lost connection. Restarting the server should reestablish it,
> > > assuming steam is back up.
> > >
> > > - Neph
> > >
> > > On Mon, Mar 16, 2009 at 1:01 PM, Kaspars <kasp...@micro.lv> wrote:
> > > > I can confirm, that server after about 20h uptime starts to kick
> > players
> > > > with invalid steam id's message. Loadout stops working, too with some
> > > weird
> > > > messages:
> > > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > > (k_EItemRequestResultUnknownError).
> > > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > > (k_EItemRequestResultUnknownError).
> > > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > > (k_EItemRequestResultUnknownError).
> > > >
> > > >
> > > > 2009/3/16 MAtt <flyd...@hotmail.com>
> > > >
> > > >> Looks like someone pulled the plug!
> > > >>
> > > >> http://store.steampowered.com/stats/
> > > >>
> > > >>
> > > >> -----Original Message-----
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon
> > > Wolterink
> > > >> Sent: Monday, March 16, 2009 3:40 PM
> > > >> To: hlds@list.valvesoftware.com
> > > >> Subject: [hlds] Invalid SteamID's
> > > >>
> > > >> Hey,
> > > >> On our tf2 server one player after the other disconnects because of
> > > >> ''invalid steam id's"
> > > >> Happens on all of our servers, located in the netherlands and
> Germany.
> > > >> Annyone else having this issue?
> > > >>
> > > >> Cheers,
> > > >> Marlon a.k.a Doelwit
> > > >> www.lethal-zone.eu
> > > >>
> > > >> -----Oorspronkelijk bericht-----
> > > >> Van: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] Namens
> > > >> hlds-requ...@list.valvesoftware.com
> > > >> Verzonden: Monday, March 16, 2009 8:00 PM
> > > >> Aan: hlds@list.valvesoftware.com
> > > >> Onderwerp: hlds Digest, Vol 13, Issue 126
> > > >>
> > > >> Send hlds mailing list submissions to
> > > >>        hlds@list.valvesoftware.com
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> > > >> than "Re: Contents of hlds digest..."
> > > >>
> > > >>
> > > >> Today's Topics:
> > > >>
> > > >>   1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey)
> > > >>
> > > >>
> > > >>
> ----------------------------------------------------------------------
> > > >>
> > > >> Message: 1
> > > >> Date: Mon, 16 Mar 2009 11:59:39 -0700
> > > >> From: Nephyrin Zey <nephy...@doublezen.net>
> > > >> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> > > >> To: Half-Life dedicated Win32 server mailing list
> > > >>        <hlds@list.valvesoftware.com>
> > > >> Message-ID:
> > > >>        <4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com
> >
> > > >> Content-Type: text/plain; charset=UTF-8
> > > >>
> > > >> Nobody is arguing the merits of putting hard work into building a
> > > >> community. However, not everyone is going to dedicate a lot of time
> to
> > > >> it, or has the large friend network or knowhow to promote a new
> > > >> community. Does this mean that they dont 'deserve' to start one? It
> > > >> certainly doesn't justify using underhanded methods, but the point
> is:
> > > >> If valve provided more tools to help promote communities to players
> > > >> (such as my server browser idea), more communities (and more good
> > > >> ones) would exist, and that's good for the players, too!
> > > >>
> > > >> Arguing about whether community building is some kind of right or
> > > >> whether you should 'have to' work for it is stupid. The argument in
> > > >> this case is that valve should help communities a bit more, because
> it
> > > >> would make them easier to start, which could help everyone. This
> ties
> > > >> into fake players: If players are more encouraged through steam to
> > > >> 'belong', they're more likely to hang out with/affiliate with a
> > > >> community rather than just join random pubs all day, and suddenly
> fake
> > > >> player spam is less worthwhile, and players have a better
> experience.
> > > >>
> > > >> I don't really disagree with anything Richard has said, it's just
> not
> > > >> really the point (i think) karl is trying to put forth.
> > > >>
> > > >> > The current problems that exist aren't due to lack of tools, nor
> are
> > > they
> > > >> > due to the idea that the lack of them has forced you to turn to
> > > illicit
> > > >> > tactics which has jaded the players.  What's jaded the players is
> > > server
> > > >> > operators who feel that they are entitled to something.
> > > >>
> > > >> Why does the point of this have to be arguing about whose fault it
> is?
> > > >> "Valve shouldn't improve the user experience because server
> operators
> > > >> screwed it up, not them" That's great for being all on your
> > > >> principles, but shitty for players.
> > > >>
> > > >> - Neph
> > > >>
> > > >>
> > > >>
> > > >> ------------------------------
> > > >>
> > > >> _______________________________________________
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> > > >>
> > > >>
> > > >>
> > > >> End of hlds Digest, Vol 13, Issue 126
> > > >> *************************************
> > > >> No virus found in this incoming message.
> > > >> Checked by AVG - www.avg.com
> > > >> Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date:
> > > 03/16/09
> > > >> 07:04:00
> > > >>
> > > >>
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