I've noticed as well if you set sv_alltalk 0 then it changes the tags to alltalk.
On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan <mrrjwhe...@yahoo.com> wrote: > After chatting with a few people I think there maybe a bug with sv_alltalk. > I run several l4d servers and a few had asked me if I could turn off alltalk > as it makes versus harder as everyone can obviously hear each other. The > problem is I didn't enable alltalk, it appears to defalt to "sv_alltalk" = > "1" on Win2k3. > > This is what the console echos without calling sv_alltalk in any cfg:- > > 15:42:46 "sv_alltalk" = "1" > game notify > - Players can hear all other players' voice communication, no > team restrictions > > Now if I set sv_alltalk 0 in the server.cfg the console echos:- > > 15:19:20 "sv_alltalk" = "0" ( def. "1" ) > game notify > - Players can hear all other players' voice communication, no > team restrictions > > > Also, when I set sv_alltalk 0 sv_tags populates with "alltalk" which to > me would state alltalk is enabled? Isn't that ass backwards? > > example: sv_alltalk 0 -> > > 15:19:33 sv_tags > 15:19:33 "sv_tags" = "alltalk,*grp:xxxxx," ( def. "" ) > > Thx for listening... :p > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds