I've noticed as well if you set sv_alltalk 0 then it changes the tags to
alltalk.

On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan <mrrjwhe...@yahoo.com> wrote:

> After chatting with a few people I think there maybe a bug with sv_alltalk.
> I run several l4d servers and a few had asked me if I could turn off alltalk
> as it makes versus harder as everyone can obviously hear each other. The
> problem is I didn't enable alltalk, it appears to defalt to "sv_alltalk" =
> "1" on Win2k3.
>
> This is what the console echos without calling sv_alltalk in any cfg:-
>
> 15:42:46 "sv_alltalk" = "1"
>           game notify
>           - Players can hear all other players' voice communication, no
> team restrictions
>
> Now if I set sv_alltalk 0 in the server.cfg the console echos:-
>
> 15:19:20 "sv_alltalk" = "0" ( def. "1" )
>           game notify
>           - Players can hear all other players' voice communication, no
> team restrictions
>
>
> Also, when I set sv_alltalk 0 sv_tags populates with "alltalk" which to
> me would state alltalk is enabled? Isn't that ass backwards?
>
> example: sv_alltalk 0 ->
>
> 15:19:33 sv_tags
> 15:19:33 "sv_tags" = "alltalk,*grp:xxxxx," ( def. "" )
>
> Thx for listening... :p
>
>
>
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