They were server hangs when users connected with malformed data.

- Alfred

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of pizzahut
> Sent: Friday, April 17, 2009 8:49 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 Engine Update released
>
> He wouldn't need to tell how an exploit is done.
> Also how can you beta test the client, other than general stability, if
> you
> don't know what is fixed.
> Finally, people who want to use exploits can do so anyway, there's even
> a
> list at TFC forum which bugs there still are.
> 2009/4/17 Saul Rennison <saul.renni...@gmail.com>
>
> > No because then you'd be able to use the exploits before the beta
> goes
> > mainstream.
> >
> > 2009/4/17 pizzahut <pizzah...@gmail.com>
> >
> > > 2009/4/16 Alfred Reynolds alf...@valvesoftware.com
> > >
> > > > There is also a client piece to this beta now, so if you run your
> Steam
> > > > client with "-beta hlds0319" on the command line you will get it.
> The
> > > client
> > > > piece fixes a couple exploits in the game engine.
> > >
> > > Could you give a pointer which exploits have been fixed?
> >
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