They were server hangs when users connected with malformed data. - Alfred
> -----Original Message----- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of pizzahut > Sent: Friday, April 17, 2009 8:49 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Half-Life 1 Engine Update released > > He wouldn't need to tell how an exploit is done. > Also how can you beta test the client, other than general stability, if > you > don't know what is fixed. > Finally, people who want to use exploits can do so anyway, there's even > a > list at TFC forum which bugs there still are. > 2009/4/17 Saul Rennison <saul.renni...@gmail.com> > > > No because then you'd be able to use the exploits before the beta > goes > > mainstream. > > > > 2009/4/17 pizzahut <pizzah...@gmail.com> > > > > > 2009/4/16 Alfred Reynolds alf...@valvesoftware.com > > > > > > > There is also a client piece to this beta now, so if you run your > Steam > > > > client with "-beta hlds0319" on the command line you will get it. > The > > > client > > > > piece fixes a couple exploits in the game engine. > > > > > > Could you give a pointer which exploits have been fixed? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds