That's what they get for buying the console version.

On Mon, 2009-04-20 at 22:05 +0100, Saul Rennison wrote:
> Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
> won't receive custom campaigns.
> 
> 2009/4/20 Nightbox <alexandrualexa...@gmail.com>
> 
> > Nice, also for x360 ?
> >
> > 2009/4/20 Cc2iscooL <cc2isc...@gmail.com>
> >
> > > The only thing better would be if they paid us to run their servers :)
> > >
> > > On 4/20/09, Flubber <flub...@gmail.com> wrote:
> > > > Thanks, for once we're having pre-patch info to prepare, that's
> > > refreshing.
> > > > Good Work.
> > > >
> > > > 2009/4/20 Zoid Kirsch <z...@valvesoftware.com>
> > > >
> > > >> I'm a developer at Valve who is working on the Left 4 Dead Survival
> > pack
> > > >> update.  We've made several changes to server operation that we'd like
> > > to
> > > >> give our server operators a heads up on.
> > > >>
> > > >> Since Left 4 Dead will now support three different game modes, we
> > > removed
> > > >> the console variable "director_no_human_zombies" and added a new
> > > variable
> > > >> called "mp_gamemode" which can be set to "coop", "versus" and
> > > "survival".
> > > >>  This variable is set by lobby reservation, so a normal server running
> > > in
> > > >> lobby mode will require no changes by the server operator.  If you are
> > > >> running in LAN mode without lobbies, you will need to set mp_gamemode
> > > >> before
> > > >> you load a map.  For example, use "mp_gamemode survival; map
> > > >> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> > > >>
> > > >> We have extended sv_gamestypes to also include "survival".  The
> > default
> > > >> value is now "coop,versus,survival".  This may cause issues for some
> > > >> servers
> > > >> that have a lot of tags in addition to the defaults.  We realize this
> > is
> > > >> problem and adjusted "sv_showtags" to show the truncated tags to help
> > > >> server
> > > >> operators see if they have reached the 63 character limit.
> > > >>
> > > >> The tags issue will be fixed in the forthcoming third party campaign
> > > >> matchmaking update.   We have extended the master servers so
> > heartbeats
> > > >> will
> > > >> be sent as two distinct packets, one containing the existing server
> > > >> heartbeat, and another containing additional "game data."  This game
> > > data
> > > >> will contain all the matchmaking server tags such as sv_gametypes, and
> > > the
> > > >> list of third party campaign missions installed.  This third party
> > > >> campaign
> > > >> list will be used by people searching for servers with third party
> > > >> campaigns
> > > >> installed.  Server operators will install the VPK file of the campaign
> > > >> that
> > > >> includes the maps (and associated models, etc) as well as a "mission"
> > > >> description file that describes the campaign and its name used for
> > > >> matchmaking.  We hope that as various third party campaigns become
> > > >> popular,
> > > >> more server operators will install them giving a larger base for
> > players
> > > >> to
> > > >> find servers for those campaigns.
> > > >>
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > --
> > > Sent from my mobile device
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 


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