Sorry to butt in, but this thread is proving to be invaluable, thanks so
much!

Do any of you use steambans, if so, how effective is it at eliminating
cheaters with the aforementioned private bots?

Danny

On Wed, May 13, 2009 at 2:42 PM, Spencer 'voogru' MacDonald <
[email protected]> wrote:

> Lol one of the screenshots is from my server. Tempted to go thru the logs
> and find em.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of MjrNuT
> Sent: Wednesday, May 13, 2009 4:34 PM
> To: [email protected]
> Subject: Re: [hlds] Recent cheaters
>
> *bows* to Mr. Meyer and AnAkin --
>
> Thanks for information.  Truthfully, I could maybe speak to 10% of the TF2
> Hack info thread.  gaw!  Fortunately, our community is small and therefore
> seems like we just don't that much traffic in that fashion, (knocks on the
> PC wood).  I would like to be better at helping to ensure with our
> community
> that things can be caught with confidence, or some reasonable confidence.
>
> We run the server sv_pure 1.  At one time I did edit the whitelist to only
> allow Steam content.  Someone here posted a while back what that was and
> forgive me in forgetting your contribution.  However, it seems the TF2 Hack
> info thread and the addition of AnAkin certainly doesn't prevent hacks.
>
> May I contact either of your outside of list for further knowledge and
> assistance?  Basically, I'm interested in what you might deem as basic
> fundamental things that could be implemented.  We keep sv_pure 1 to allow
> sprays as the only reason.
>
> Thanks so much for the insight and if it's not a problem, would love to
> cite
> your TF2 Hack thread for our use.
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
> Message: 3
> Date: Wed, 13 May 2009 10:35:30 -0600
> From: Haven Meyer <[email protected]>
> Subject: Re: [hlds] Recent cheaters
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> The VAC system has a lot a loopholes in it. Players such as 'Helios' and
> the
> AA crew have been using the same basic (C++) framework for years and still
> certain loopholes haven't been filled. Then again, the ones that do get
> filled get bypassed in a matter of hours. Aside from that, you've got your
> mat hacks which with the current system, will never be sniffed by the VAC.
> One thing to note though- if you see a jump of hackers in your server, then
> there was probably a released client that made it public. A few months back
> we saw blatant aimbots / nospread (perfect compenstation), and 100% crit
> rate chance jump from one day or so, to 2 or 3 an hour. After some
> reasearch, it was the same day that [wont say the name of the hack-
> Initials
> are d.s.], was released. Someone on the gameFaqs forums posted a link, and
> we were swamped.
>
> This hasn't been updated in a bit and some of the information could really
> use an update, but it is a "hack info" post I made to help inform our
> members of what to look for. Not every single hack is one of those "Snap to
> every single person reguardless of location or visibility" type. There are
> plenty of ways to disguise a hack- and many ways to turn certain portions
> of
> them off at a moments notice.
>
> http://www.clanao.com/phpbb3/viewtopic.php?f=12&t=564
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 13 May 2009 18:53:16 +0200
> From: "AnAkIn ." <[email protected]>
> Subject: Re: [hlds] Recent cheaters
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> A lot of people pay for cheats, and those cheats are almost never detected
> because they're private and have anti leaks methods etc, so nobody will be
> able to find them in public. And now, a lot of cheats are made in ring 0,
> which made them impossible to be detected by VAC because it runs in ring 3.
> There are even some public ones. This has been existing for years and is
> used by lot of people. I don't understand why VALVe still didn't make
> anything to detect them.
>
> Most other public cheats will get detected because they run in ring 3...but
> people which really want to cheat will go take a private one, and there are
> HUNDRED of sites with private cheats, or maybe even more than that.
> Seriously, even the leagues AC are better than VAC against those private
> cheats. I know that most leagues AC staff will register to those cheats
> sites and pay to have a chance to detect them, but obviously VALVe doesn't
> do that, seeing some private cheats have been undetected for years.
>
> ATM, only the guys who want to test a cheat and type "tf2 cheat" or "cs
> cheat" in google really get VAC banned. The others ones know on which site
> to go and be sure to never get banned.
>
> For example, in the most known european TF2 league, there have been a total
> of ~30 cheaters banned, and most for aimbotting and like ~20-25 of them
> were
> banned in the past few months. In those 30, I've checked their VAC status,
> and only 2 were VAC banned. Most of them were playing TF2 since months, or
> even since its release. ATM they still aren't VAC banned. And of course
> there are probably a lot more than 30 in that league.
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