"- Spies can now use enemy teleporters" Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich <david_ulbr...@hotmail.com > wrote:
> Yay for having the update downloaded , but it is not connecting to steam so > no achievements or loadouts. Come on Jason, get this stuff fixed. > > -VM > > -------------------------------------------------- > From: "Jason Ruymen" <jas...@valvesoftware.com> > Sent: Thursday, May 21, 2009 7:36 PM > To: <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com> > Subject: [hlds] Team Fortress 2 Update Available > > > The required update to Team Fortress 2 is now released. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > Maps > > - Added new map, Pipeline. Pipeline is the first map in a new game mode > > named payload race, which uses two carts in each map instead of only one > > like traditional payload maps > > - Added new arena map Sawmill > > - Added new arena map Nucleus > > - Added new community payload map Hoodoo > > > > Sniper Changes > > - Added new sniper rifle replacement, The Huntsman. Instead of a sniper > > rifle, you have a bow that allows you to move around faster while firing, > > and fire more quickly than the sniper rifle. Works better at medium range > > than the standard rifle > > - Added new SMG replacement, Jarate. If thrown on an enemy they will take > > more damage for short period of time. Also extinguishes flames on > yourself > > or allies > > - Added new SMG replacement, The Razorback. Will protect you against a > > single spy backstab, and stun the spy for a short period of time. Comes > > with a 15% move speed penalty for the wearer > > - Standard sniper rifle now shoots through friendly players > > - Added 54 new Sniper voice lines > > - Added 35 new Sniper achievements > > > > Spy > > - Added new revolver replacement, The Ambassador. First shot is very > > accurate and will cause a critical hit if it hits an enemy's head. > > Accuracy is poor for a period after that > > - Added new watch replacement, the Dead Ringer. When armed, you will > > appear in all ways to die to the first damage you take from an enemy. > > You'll be cloaked for 8 second after taking this damage. Upon de-cloaking > > you'll make a loud, distinct sound > > - Added new watch replacement, the Cloak and Dagger. Your cloak meter is > > only depleted when you move, so you can stay invisible indefinitely if > > you're standing still > > - Spy name tags now show up properly when disguised as their own team > > - Fixed a bug that would cause spectators to see disguise weapons > > incorrectly > > - Fixed a bug where enemy spies disguised as friendly spies would have > > cigarettes that didn't burn > > - Fixed a bug where overhealing disguised spies would show the wrong > > overhealing amount to the medic > > - Made it more obvious on first person view model when your motion cloak > > is out of juice and you are partially visible > > - Also made it more obvious on first person view model when you're bumped > > while cloaked > > - Improved the way your disguise weapon is determined to make it clearer > > and fix a couple of rare issues > > - Spies disguised as enemy spies now get a random mask to help complete > > the disguise, and their target id will be set appropriately > > - Spies disguised as medics now have an Ubercharge: line in their > disguise > > target info > > - Spies outward facing "disguise health" now matches their disguise > target > > when they first apply the disguise > > - Spies can now pick up health kits for their "disguise health", even > when > > uninjured > > - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > > - Spies that disguise as a player using an unlockable now show that > > unlockable in hand > > - Spies can now use enemy teleporters > > - Added 70 new Spy voice lines > > - Added 34 new Spy achievements > > > > Scoreboard changes > > - Dominations no longer get wiped when teams switch sides > > - Dead players draw slightly darker in scoreboard > > - Converted class labels to class icons > > - All players now display the total number of people they are dominating > > > > General > > - Fixed a bug that would cause the scout's ball to regenerate at > > inappropriate times > > - Demomen can now detonate their stickies while taunting > > - Flamethrower's air burst now extinguishes fire on friendly targets > > - Grenades and rockets deflected by a pyro under the effects of > Kritzkrieg > > will now be criticals > > - The Heavy and Sniper now have new custom death animations > > - Fixed payload HUD not updating properly if you join in the middle of a > > match and the cart isn't moving > > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo > > (for each ammo type) on each use, based on the level of the dispenser > > - Added -sillygibs commandline parameter which will allow the non-violent > > gibs to be enabled > > - Added a new taunt for the Kritzkrieg, which also heals for 10 points > > - Improved the deathcam camera handling used when a player plays a custom > > death animation > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds