But then everybody would be playing sniper/spy exclusively and the game
would suck.I'm really loving this update simply because the amount of
snipers and spies hasn't really gone up, people play them for a while after
they get the items but it's not 11 snipers and 11 spies in a 24 person
server.
And on top of that you'd just have the achievement server bullshit all over
again, and so you have, in fact, defeated the entire purpose of the new
system.
I'm all for higher chances when you're performing well, but don't include
achievements and class specific gameplay in this.

On Sun, May 24, 2009 at 2:06 AM, Philip Bembridge <philipbembri...@gmail.com
> wrote:

> It would be a fine system if it:
> Had a constant probability of getting an item which would go up or down
> with
> certain actions, and then slowly come back down to a baseline (Similar to
> how crit probabilities are calculated with damage).
>
> Actions, for example:
>
>   - Making it more likely when you are winning
>   - Making it more likely qhen you top the scoreboard (with like 3+
>   players)
>   - Making it more likely when you get MVP
>   - Making it more likely when you've done a high amount of damage (like
>   crit chances)
>   - Making it more likely for the character that your playing
>   - Making it less likely when you've already got an item,
>   - Making it more when you get rows of kills and when dominating
>   - Boost chance when you get an achievement, boost it even more if you
>   have a certain number of achievements, (well maybe not this!!! since this
> is
>   what valve were tyring to take away!)
>   - Decrease chances for every bot on the server!!! (even completly)
>   - Increases with the length of time that you play
>   - Increases depending on how long you've had the game
>   - and base it on previous stats! Valve must store these somewhere.....
>
>
> This system could be amasing, but it needs *a bit* of work.
>
> Kind Regards, Phil
>
> 2009/5/23 Flubber <flub...@gmail.com>
>
> > The real mistake is having the trading system out later (and we know what
> > later mean to Valve), that's just make the system totally incomplete and
> > frustrating for players.
> >
> > 2009/5/24 Cc2iscooL <cc2isc...@gmail.com>
> >
> > > Dude they're gonna be like Pokemanz!
> > >
> > > I can't wait! :D
> > >
> > > --
> > > Cc2iscooL
> > > Head Admin/Owner
> > > http://www.cc2iscool.com
> > >
> > >
> > > On Sat, May 23, 2009 at 5:31 PM, Yaakov Smith <m4ngr...@gmail.com>
> > wrote:
> > >
> > > > I got the razorback in 15 minutes, which was the last unlock I
> wanted.
> > In
> > > > the 3-4 hours since then, I got nothing at all. I hope valve
> implements
> > > the
> > > > changes listed on their blog soon Real Time, not Valve Time.
> > > >
> > > > ----[ QUOTE ]----
> > > > Some of the next things we have planned are:
> > > > - Item trading. This is why you're finding duplicates.
> > > > - Giving players a method to influence the system so they   can work
> > > > directly toward getting specific items.
> > > > - Adding more rare items like the hats.
> > > > ----[ END QUOTE ]----
> > > >
> > > > I definitely want the second one ASAP. I know someone who now has 7
> > > > sandviches. And yesterday, someone on the server I was playing
> > "unlocked"
> > > > the flare gun while they were spectating.
> > > >
> > > > What's an achievement_idle server?
> > > >
> > > >
> > > > __________ Information from ESET Smart Security, version of virus
> > > signature
> > > > database 4098 (20090522) __________
> > > >
> > > > The message was checked by ESET Smart Security.
> > > >
> > > > http://www.eset.com
> > > >
> > > >
> > > >
> > > > _______________________________________________
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