Before Valve fixed the team scrambling, there was a Sourcemod plugin that prevented it. But since they patched it and claimed to have fixed it, I rarely notice any problems. Every now and then you'll see 1 swap, but it's rare. I don't know if that plugin still works, but it cant hurt to look for it I guess.
On Fri, May 29, 2009 at 9:44 AM, turb0z <tur...@undergamer.com> wrote: > Hey Everyone, > > > > I've got a few L4D servers running here at a LAN party I'm hosting and I'm > wondering if anyone knows how to disable team scramble on map changes for > L4D? > > > > We just played a game (we'll be starting a tournament in a few hours) where > teams scrambled after we played one full round (one as survivor and one as > infected and then the map changed) which basically makes it much harder to > play the game with the same teams. > > > > I've played L4D versus on my public servers I run and have never had an > issue. These servers are running the same config, but I'm getting > different > results. So far my google searching hasn't really turned anything up. > Anyone have any ideas? I didn't execute any commands that would have > kicked > off that scramble. > > > > Thanks, > > > > turb0z > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds