The only reason would be for the few remaining L4D1 players. But I dont know
why anyone would still be playing it a year+ after release when there's a
new better version available


On Wed, Jun 3, 2009 at 11:53 AM, Midnight <mido...@gmail.com> wrote:

> If it is essentially the same game, there's no reason to keep L4D1
> servers around is there?
>
>
> Munra wrote:
> > Well I don't know why it wouldn't be possible because its the same engine
> and both games will support the same custom maps.  So really then the only
> thing that changes is  AID 2.0 Which if supports custom maps for both games
> will run the l4D1 maps then then just a mass a files for the added content.
> >
> > I know that sounds simple(Its never simple) and I hope that's the way it
> turns out.
> >
> >
> > -----Original message-----
> > From: Brent Veal naslund.fan...@gmail.com
> > Date: Wed, 03 Jun 2009 14:33:36 -0400
> > To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing
> list hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D/L4D2 run as the same server?
> >
> >
> >> I'm not sure if that would be possible if L4D2 is going to be a
> stand-alone
> >> game. It seems like the majority of the L4D community is going to move
> on to
> >> L4D2 anyways, but who knows.
> >>
> >>
> >> On Wed, Jun 3, 2009 at 11:25 AM, Munra <mu...@anbservers.net> wrote:
> >>
> >>
> >>> First I like to say this is not a debate topic on if L4D2 should be DLC
> or
> >>> not.  It is what it is.
> >>>
> >>> My request is that L4D1 server supports L4D2 also.  As one one trying
> to
> >>> keep/create a better l4d community I think it would be great if my
> already
> >>> existing server L4D servers would support lobby connects from both L4D1
> and
> >>> L4D2 games.
> >>>
> >>> I know A gsp would rather see the servers separate as to the can sell
> more
> >>> which is fine a GSP does business to make money.
> >>>
> >>> I am just curios about what you guys think.
> >>>
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> >>>
> >>>
> >>
> >
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> >
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