why are these updates always running so slow? seriously the past 6-7 updates
have taken more than 20 minutes to complete

On Mon, Jun 8, 2009 at 8:51 PM, Shane Arnold <clontar...@iinet.net.au>wrote:

> I miss Jason. Eric doesn't sound like a greek name. We've been lied to.
>
> _______________________________________________________
>
> Shane Arnold            -       clontar...@iinet.net.au
>
> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
> horse was lost. For want of a horse, the messenger was lost. For want of a
> messenger, the message was not delivered. For want of an undelivered message
> the war was lost."
>
>
>
> Matthew Gottlieb wrote:
> > Maybe Jason got vengeful for someone else taking his job...
> >
> > On Mon, Jun 8, 2009 at 7:36 PM, Michael Krasnow<mnk...@gmail.com> wrote:
> >
> >> ditto and i think this may be the notice of the update instead of the
> "lack
> >> of notice"
> >>
> >> On Mon, Jun 8, 2009 at 8:33 PM, turb0z <tur...@undergamer.com> wrote:
> >>
> >>
> >>> I can confirm that I am also not getting any updated files for my
> servers.
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> >>> Sent: Monday, June 08, 2009 6:59 PM
> >>> To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com
> ';
> >>> 'hlds_annou...@list.valvesoftware.com'
> >>> Subject: [hlds] TF2 required update released
> >>>
> >>> We've release a required update for TF2. Sorry for the lack of notice
> ahead
> >>> of time on this one.  The details are below.
> >>>
> >>> -Eric
> >>>
> >>>
> >>>
> >>> Engine
> >>> ------
> >>> Fixed Day of Defeat: Source server crash when loading dod_jagd.
> >>>
> >>>
> >>> Team Fortress 2
> >>> ---------------
> >>> Added a "Discard" button to the item pickup panel.
> >>> Added a backstab custom death animation to the Heavy.
> >>> Changed default for tf_arena_use_queue to 1. This was the original
> behavior
> >>> prior to the last update.
> >>> Changed the Dead Ringer so it can be activated while carrying the flag.
> >>> Increased the Force-A-Nature's damage by 10%.
> >>> Fixed not being able to reflect arrows with the Flamethrower.
> >>> Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> >>> Fixed the background color of the Spy disguise panel not always
> matching
> >>> his
> >>> disguise team.
> >>> Fixed idle players being kicked when the server has tf_arena_use_queue
> set
> >>> to 0.
> >>> Fixed Spies not being able to sap a building if an enemy player was
> >>> colliding with the building.
> >>> Fixed getting a real target ID on an enemy Spy that's disguised as one
> of
> >>> your teammates if you are disguised as an enemy.
> >>> Fixed the Ambassador not shooting enemy sticky bombs.
> >>> Fixed Spies being able to automatically cloak after uncloaking at the
> >>> moment
> >>> of a weapon switch.
> >>> Fixed Jarate instantly exploding when thrown in some places, like the
> final
> >>> area of Badwater.
> >>> Fixed spectators not having their items removed when they enter
> spectator
> >>> mode.
> >>> Fixed Sniper "civilian" exploit where players could crash the server.
> >>> Fixed a couple of cases where viable backstabs would fail.
> >>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> _______________________________________________
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> please visit:
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> >>
> >>
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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>
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