I'd love to see that. -Matt
On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <mnk...@gmail.com> wrote: > hmm that would be good > > On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove <donnie.newl...@gmail.com > >wrote: > > > That would 1. look really awkward, what, is he going to pull out a new > > one out of his pocket and more importantly 2. it would suck bad for > > spies that are just about to attack when the thing respawns. > > > > But instead don't break it at all and just do a cooldown and no > > respawning, but because the battery needs to recharge, not because it > > magically breaks and then magically pops up again. There would also > > have to be some indication for the spy, maybe a small kritzkrieg like > > effect on the battery while it's charging the capacitors. > > > > On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<mnk...@gmail.com> > wrote: > > > it should have a cooldown like Jarate and then it comes back > > > > > > On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove < > > donnie.newl...@gmail.com>wrote: > > > > > >> No, it was a good change. Razorback was very, and may still be > > >> slightly underpowered compared to both jarate and smg. > > >> > > >> Personally I think they should remove the breaking as well because > > >> once it's broken you got nothing, no smg, no jarate. If you sacrifice > > >> your secondary weapon as sniper to become stab-proof, at least let the > > >> sniper be stab-proof until he dies, but maybe that would be too good. > > >> Still, snipers and heavies are very easy and cheap targets for > > >> backstabbing. > > >> > > >> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<mnk...@gmail.com> > > wrote: > > >> > i think you should have left the speed reduction on the razorback so > > spys > > >> > can catch snipers easier > > >> > bunt nice with the FAN and airblast > > >> > > > >> > On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen < > > jas...@valvesoftware.com > > >> >wrote: > > >> > > > >> >> A required update for Team Fortress 2 is now available. Please use > > >> >> hldsupdatetool to receive it. The specific changes include: > > >> >> > > >> >> Linux Dedicated Server: > > >> >> - Improved connection logic to help servers that aren’t > > automatically > > >> >> reconnecting to Steam, and added extra logging to track it > > >> >> - Added extra data gathering to help us understand and improve > Linux > > >> >> performance > > >> >> > > >> >> Team Fortress 2: > > >> >> - Changed cl_flipviewmodels so it can no longer be set while > > connected > > >> to a > > >> >> server > > >> >> - Fixed problem with Loadout Menu "Back" button not preserving the > > >> >> currently equipped weapon > > >> >> - Fixed a case where an observer could set the observed player's > view > > >> >> models > > >> >> - Fixed the Heavy's punches not matching mouse button presses when > > the > > >> view > > >> >> models are flipped > > >> >> - Fixed Bonk! ammo count exploit after using a regeneration locker > > >> >> - Fixed Dead Ringer damage reduction exploit involving Spy taunting > > >> >> - Reverted Force-A-Nature and airblast knockback on disguised > Spies, > > so > > >> >> that they can once again be knocked back > > >> >> > > >> >> Missed notes from previous update: > > >> >> - The Ambassador no longer penetrates buildings > > >> >> - Removed the movement speed penalty on The Razorback > > >> >> > > >> >> Jason > > >> >> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> >> > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds