Glad to see I'm not the only one getting mail from 2007. I was
thinking maybe I was going crazy.

On Wed, Jul 15, 2009 at 1:59 PM, AJ King<pcmaster...@hotmail.com> wrote:
>
> Hahaha  I Agree :D
>
> Thanks,
>
> Alex King
>
>
>
>
>
>> From: supersammyfl...@gmail.com
>> Date: Wed, 15 Jul 2009 21:47:24 +1000
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
>>
>> I like how the original send dates remain the same (2007-10-26, received 50
>> minutes ago)
>>
>> - Sam
>>
>> 2009/7/15 Alec Sanger <eclyp...@hotmail.com>
>>
>> >
>> > accidentally spooling out every update ever released to tf2?
>> >
>> > Thank you,
>> > Alec Sanger
>> > P: 248.941.3813
>> > F: 313.286.8945
>> >
>> >
>> >
>> > > From: jas...@valvesoftware.com
>> > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> > hlds_annou...@list.valvesoftware.com
>> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
>> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
>> > >
>> > > Required updates for Team Fortress 2 and it's dedicated servers are now
>> > > available.  Please run hldsupdatetool to update.  The specific changes
>> > > include:
>> > >
>> > > - Improved compatibility for direct sound
>> > > - Deathcam screenshots now move the player id panel to the lower right,
>> > > and hide other hud elements until the freezecam fades
>> > > - Improved autobalance calculation code when determining who to switch
>> > > - Improved networking compatibility for some routers
>> > > - Fixed a crash during level init related to model loading
>> > > - Fixed issues on Dustbowl and Hydro that could occur when a server
>> > > emptied in the middle of a round
>> > > - Fixed a bug in the clientside player avoidance code, and smoothed it a
>> > > little more
>> > > - Further crash fixes related to paged pool memory usage
>> > > - Fixed scoreboard team scores label getting cut off
>> > > - Engineer buildings now explode when the Engineer dies during sudden
>> > > death
>> > > - Fixed a spy backstab exploit where you could stab a player who was not
>> > > facing away from you
>> > > - Fixed flailing at the low end of the cloak meter when the player gets
>> > > uncloaked automatically
>> > > - Fixed texture detail level setting "Very high" not being preserved
>> > > - Improved various error messages, and added links to steampowered
>> > > support pages
>> > > - Fixed scoring problem where destroying a buildable added a phantom
>> > > point, not attributed to any scoring bucket but still included in total
>> > > score
>> > > - Fixed honeypot server problems
>> > > - Fixed a rare crash caused by a medigun losing its owner
>> > > - Fixed an exploit that allowed disconnected medics to continue
>> > > ubercharging their target until they timed out
>> > > - TeamMenu now disables the spectate button if mp_allowspectators is
>> > > zero
>> > > - Added a missing "cannot_be_spectator" localization string
>> > > - Re-added class count numbers above class buttons for non-zero classes,
>> > > in addition to the class images
>> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various places
>> > > where they're printed
>> > > - Fixed some edge cases where grenades could go through player or
>> > > buildings
>> > > - Fixed rocket/grenade explosions being able to impart damage through
>> > > thin ceilings
>> > > - The Engineer's "build X" commands will now behave properly when bound
>> > > directly to keys
>> > >
>> > > Jason
>> > >
>> > >
>> > > _______________________________________________
>> > > hlds_announce mailing list
>> > > hlds_annou...@list.valvesoftware.com
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>> > >
>> > >
>> > > _______________________________________________
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>> >
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