I get those exact 2 crashes, where gdb shows it was either in ClipRayToVPhysics() or CTFProjectile_Arrow::PositionArrowOnBone() If anyone at Valve wants my crash dumps, I'll be happy to send the relevant ones. Or if anyone else has a clue on how this is being done, I'd sure at least like to know what to look for, like if you have to be a sniper, or standing in the spawn, or zoomed in and looking at something, then I can know who to ban/firewall! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds