Required updates for Team Fortress 2 and Day of Defeat: Source* have been 
released.  Please use hldsupdatetool to receive them.  The specific changes 
include:

New Content
 - Added King Of The Hill game mode.
 - Added custom animations played by the losing team during the post-win state. 
They are moved into third person camera to enjoy them.
 - Added lots of new hats.

Additions / Changes:
 - Added "Auto Reload" option to the multiplayer advanced options.
      - Clip-based weapons that reload a full clip at a time can now have their 
reloads aborted by firing.
 - Pistol now fires at a fixed rate, not based on the speed at which you press 
the firing button.
 - Added a color blind option to add a Jarate icon above enemies who are busy 
accepting a terrifying existence where they have no dignity.
 - Significantly reduced the amount of network traffic being sent.
 - Capturing the flag in a CTF game mode gives the entire capturing team 10 
seconds of critboost.
 - Sappers attached to a teleporter automatically place another Sapper on the 
other end of the teleporter, if it exists.
      - Engineers wrenching a teleporter will repair the other end as well, and 
remove Sappers from both if they exist.
 - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's 
heal).
 - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having 
ineffective rocket/grenade jumps.
 - Added an item panel to the spectator cam that shows non-standard items being 
carried by the player you're spectating.
 - Added an "Inspect" key that allows you to look at items being carried by 
your team mates.
 - Backpack improvements:
      - Added drag & drop to move items around. Item positions are maintained 
on the backend.
      - Added multi-select, allowing you to delete multiple items at once.
      - Added a new key to the key binding page that opens your inventory 
directly to your backpack.
      - Fixed mouseover panel being incorrectly position when the backpack 
first appears.
 - Cloaked Spies standing in valid backstab positions no longer raise their 
knife.
 - Added current map name and gametype to the bottom right of scoreboard.
 - Added class icons to tips on the loadout and loading screens.
 - Improved visuals around flags when they're being carried by a player.
 - Improved critboosted visuals, making it much clearer when an enemy has 
critboost.
 - Updated the loading panel to show the game type under the map name during 
level transition.
 - In-game chat dialog now supports full Unicode characters.
 - Added BLU main menu background.
 - Added response caching for some server queries to help reduce the CPU load 
from DOS attacks.
 - Teammates no longer block friendly radius damage. Prevents nearby teammates 
causing rocket/grenade jumps to fail.

Map Changes:
 - Update PLR_Pipeline
      - Increased the starting advantage in the third round if a team has won 
the first two rounds.
      - Fixed carts not continuing to the second round if they're capped at the 
same time in the first round.
      - Fixed being able to shoot pipebombs over the starting gates in the 
first round.
      - Fixed being able to open the doors in the first round before the setup 
time was finished.
      - Fixed players getting stuck in some doors.
      - Fixed players being able to get onto rooftops and out of the map 
boundaries.
      - Fixed other minor bugs and exploits.
 - Added community map Arena_Offblast
 - Added community map Cp_Yukon
 - Update Arena_Sawmill
      - Fixed DirectX8 bug where some models would not be visible.
      - Fixed exploit with building teleporters outside of the map.
 - Updated CP_Granary
      - Made a few changes to improve balance based on competitive community 
feedback.

Item Reworks:
 - The Force of Nature
      - The enemy knockback now only `works in close range and behaves more 
like the Pyro's air blast.
      - Enemies cannot be juggled by the FaN's effect.
      - The self-knockback has also changed to respect the firer's view angle. 
Looking up while shooting will no longer propel the enemy upwards.
      - Knockback is now scaled by damage done.
 - The Sandman:
      - A Scout will receive 1 point for stunning an enemy and 2 points for a 
long range stun.
      - Stunned players now take 75% of all incoming damage instead of 50%.
      - Übercharged players can no longer be stunned.
      - Heavies spinning their mini-guns will continue to spin when stunned 
(whether the left or right mouse button is pressed).
      - The minimum distance to stun a target has been reduced.
      - The negative attribute has changed from "no double jump" to "-25 max 
health".

Fixes:
 - Fixed various issues around layout & presentation of items inside the 
Backpack and "X is carrying" item dialogs.
 - Fixed an exploit that allowed players to work around sv_pure.
 - Particle files are now protected by sv_pure.
 - Fixed critboost effect getting stuck on when you die while critboosted.
 - Fixed Timer HUD element backgrounds not being the correct color if you 
change teams during waiting for players.
 - Fixed a couple of issues with the way critboosts affected The Huntsman and 
the Spy's knife.
 - Fixed an exploit where you could reload The Huntsman faster than intended.
 - Fixed Heavy "civilian" exploit.
 - Fixed a set of exploits using the DXSupport config files.
 - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
 - Fixed sentries firing at a fully cloaked Spy if they're still the closest 
target.

Community requests:
 - Added a HUD element for hybrid CTF & CP maps.
      - Supports 1 or 2 flags, and any number of CPs.
      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map 
to enable it.
 - Added custom kill server log text "train" and "saw" for deaths caused by 
these environmental hazards.
      Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") 
(attacker_position "%d %d %d")
 - Added new "medic_death" event for server logs:
      Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" 
(healing "%d") (ubercharge "%s")
            - healing is the amount the Medic healed in that life
            - ubercharge (1/0) is whether they died with a full charge
 - Added "func_respawnflag" trigger entity. It will remove & return the flag if 
a flag carrier touches it, or if the flag falls into it.

* The DoDS update is needed for the new engine changes.  No client changes have 
been made.

Jason

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to