Definitely a shadow update came after this. If you updated ~2-3 hours prior to this e-mail of mine, they put in another unannounced update after it. TF2 content to version 108.
~ Kevin_b_er Jason Ruymen wrote: > The required updates for Team Fortress 2 and Day of Defeat: Source are now > available. Please run hldsupdatetool to receive them. The specific changes > include: > > Day of Defeat: Source > - Fixed an engine crash. > > Team Fortress 2 > - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: > - "Added a balcony at 2-1 that I've rotated and cleaned up so it's a > much better point, it attracts less sentry spam but is still holdable. 2-2 > has a bit more breathing room and the one way route between BLU/RED spawn in > stage 3 has gone and in its place some stairs up to the second level > accessible from BLU's side." > - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for > capturing the intelligence (0 to disable it) > - Added "tf_arena_first_blood" ConVar to toggle the first blood feature in > Arena mode (0 to disable it) > - Added missing snowpuff particles for DX8 players > - Fixed rocket jumping > - Fixed sticky bomb attachment to props. They will now only ignore the > saws in sawmill > - Fixed Scouts going into reference pose in double jumps. > - Fixed the Ubersaw not displaying team colors > - Fixed Spies disguised as RED Scouts not cloaking properly > - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game > mode > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds