Im not whining about update, im whining about update procedure.

As player i like those updates as much as you. As Server administrator its
making my life harder.

I have to contact my host company and tell them that a new update hsa been
released, and then wait for their answer, or even worse if their manager is
in summer break.

2009/8/22 Nicholas Hastings <nshasti...@gmail.com>

> I've had maybe all of 4 whole posts on here, but I felt the need to come
> out and say you are an idiot for bitching about getting exploit fixes
> along with all the other fixes lately (even though some issues stemmed
> from a FREE content update). Life is rough.
>
>
> Nightbox wrote:
> > I'm not joking, but its a pain to update the server if you dont have
> direct
> > acces to it and have to wait for someone else.
> >
> > 2009/8/22 Alec Sanger <eclyp...@hotmail.com>
> >
> >
> >>
> >> Thank you,
> >> Alec Sanger
> >> P: 248.941.3813
> >> F: 313.286.8945
> >>
> >>
> >>
> >>
> >>> From: jas...@valvesoftware.com
> >>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
> >>>
> >> hlds_annou...@list.valvesoftware.com
> >>
> >>> Date: Fri, 21 Aug 2009 14:25:30 -0700
> >>> Subject: [hlds] TF2/L4D Updates Available
> >>>
> >>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> >>>
> >> binaries are now available. Please run hldsupdatetool to receive the
> update.
> >> The specific changes include:
> >>
> >>> Left 4 Dead Engine:
> >>> - Fixed an exploit that allowed files to be uploaded to the server at
> >>>
> >> arbitrary locations in the file system
> >>
> >>> - Fixed a server crash caused by a client packet claiming to be an HLTV
> >>>
> >> client when HLTV is disabled on the server
> >>
> >>> - Fixed a server crash caused by spoofing a client disconnect message
> >>> - Fixed a server crash caused by sending malformed reliable subchannel
> >>>
> >> data
> >>
> >>> Left 4 Dead:
> >>> - Novint Falcon support is now enabled by default
> >>>
> >>>
> >>> Orange Box Engine:
> >>> - Fixed an exploit that allowed files to be uploaded to the server at
> >>>
> >> arbitrary locations in the file system.
> >>
> >>> - Fixed a server crash caused by a client packet claiming to be an HLTV
> >>>
> >> client when HLTV is disabled on the server
> >>
> >>> - Fixed a server crash caused by spoofing a client disconnect message
> >>> - Fixed a server crash caused by sending malformed reliable subchannel
> >>>
> >> data
> >>
> >>> - Fixed a server crash related to unbounded settings on some convars
> >>>
> >>> Team Fortress 2:
> >>> - Bullet spread algorithm changed to fire a bullet right down the
> >>>
> >> crosshair under these circumstances:
> >>
> >>> - The first bullet of a spread weapon (except for rapid fire spread
> >>>
> >> weapons like the minigun)
> >>
> >>> - The first bullet of a non-spread weapon if it's been>1.25 seconds
> since
> >>>
> >> firing
> >>
> >>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
> >>> - Added "motdfile_text" convar to servers, which allows them to specify
> a
> >>>
> >> text file that's shown instead of the HTML MOTD to clients who've turned
> on
> >> this option
> >>
> >>> - Fixed radius damage not tracing out of enemies when the explosion
> >>>
> >> occurs within them
> >>
> >>> - Fixes rockets & grenades doing no splash damage when fired point
> blank
> >>>
> >> into enemies
> >>
> >>> - Added missing snowpuff particles for DX8 players (honest)
> >>> - Restored LOD for the Demoman player model
> >>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> >>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> the
> >>>
> >> middle of a round
> >>
> >>> - Fixed the "The Big Hurt" achievement not being awarded for players
> who
> >>>
> >> already have the required count
> >>
> >>> - Fixed sv_pure not reloading the map's custom particle file
> >>> - Custom particle effects contained within maps must now be placed in
> the
> >>>
> >> \particles directory
> >>
> >>> - Fixed another case where items weren't being validated properly in
> >>>
> >> class loadout slots
> >>
> >>> Community requests:
> >>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> >>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> >>>
> >> to 1 capture
> >>
> >>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> >>>
> >> func_capturezone entities
> >>
> >>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> >>>
> >> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> >>
> >>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> >>>
> >> wrong skin
> >>
> >>> Jason
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> _________________________________________________________________
> >> Windows Live: Make it easier for your friends to see what you’re up to
> on
> >> Facebook.
> >>
> >>
> http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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