Im not whining about update, im whining about update procedure. As player i like those updates as much as you. As Server administrator its making my life harder.
I have to contact my host company and tell them that a new update hsa been released, and then wait for their answer, or even worse if their manager is in summer break. 2009/8/22 Nicholas Hastings <nshasti...@gmail.com> > I've had maybe all of 4 whole posts on here, but I felt the need to come > out and say you are an idiot for bitching about getting exploit fixes > along with all the other fixes lately (even though some issues stemmed > from a FREE content update). Life is rough. > > > Nightbox wrote: > > I'm not joking, but its a pain to update the server if you dont have > direct > > acces to it and have to wait for someone else. > > > > 2009/8/22 Alec Sanger <eclyp...@hotmail.com> > > > > > >> > >> Thank you, > >> Alec Sanger > >> P: 248.941.3813 > >> F: 313.286.8945 > >> > >> > >> > >> > >>> From: jas...@valvesoftware.com > >>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; > >>> > >> hlds_annou...@list.valvesoftware.com > >> > >>> Date: Fri, 21 Aug 2009 14:25:30 -0700 > >>> Subject: [hlds] TF2/L4D Updates Available > >>> > >>> Optional updates for Team Fortress 2, Left 4 Dead and their engine > >>> > >> binaries are now available. Please run hldsupdatetool to receive the > update. > >> The specific changes include: > >> > >>> Left 4 Dead Engine: > >>> - Fixed an exploit that allowed files to be uploaded to the server at > >>> > >> arbitrary locations in the file system > >> > >>> - Fixed a server crash caused by a client packet claiming to be an HLTV > >>> > >> client when HLTV is disabled on the server > >> > >>> - Fixed a server crash caused by spoofing a client disconnect message > >>> - Fixed a server crash caused by sending malformed reliable subchannel > >>> > >> data > >> > >>> Left 4 Dead: > >>> - Novint Falcon support is now enabled by default > >>> > >>> > >>> Orange Box Engine: > >>> - Fixed an exploit that allowed files to be uploaded to the server at > >>> > >> arbitrary locations in the file system. > >> > >>> - Fixed a server crash caused by a client packet claiming to be an HLTV > >>> > >> client when HLTV is disabled on the server > >> > >>> - Fixed a server crash caused by spoofing a client disconnect message > >>> - Fixed a server crash caused by sending malformed reliable subchannel > >>> > >> data > >> > >>> - Fixed a server crash related to unbounded settings on some convars > >>> > >>> Team Fortress 2: > >>> - Bullet spread algorithm changed to fire a bullet right down the > >>> > >> crosshair under these circumstances: > >> > >>> - The first bullet of a spread weapon (except for rapid fire spread > >>> > >> weapons like the minigun) > >> > >>> - The first bullet of a non-spread weapon if it's been>1.25 seconds > since > >>> > >> firing > >> > >>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > dialog > >>> - Added "motdfile_text" convar to servers, which allows them to specify > a > >>> > >> text file that's shown instead of the HTML MOTD to clients who've turned > on > >> this option > >> > >>> - Fixed radius damage not tracing out of enemies when the explosion > >>> > >> occurs within them > >> > >>> - Fixes rockets & grenades doing no splash damage when fired point > blank > >>> > >> into enemies > >> > >>> - Added missing snowpuff particles for DX8 players (honest) > >>> - Restored LOD for the Demoman player model > >>> - Fixed being able to alt-fire with the fists while stunned as a Heavy > >>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during > the > >>> > >> middle of a round > >> > >>> - Fixed the "The Big Hurt" achievement not being awarded for players > who > >>> > >> already have the required count > >> > >>> - Fixed sv_pure not reloading the map's custom particle file > >>> - Custom particle effects contained within maps must now be placed in > the > >>> > >> \particles directory > >> > >>> - Fixed another case where items weren't being validated properly in > >>> > >> class loadout slots > >> > >>> Community requests: > >>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > >>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > >>> > >> to 1 capture > >> > >>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > >>> > >> func_capturezone entities > >> > >>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > >>> > >> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > >> > >>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > >>> > >> wrong skin > >> > >>> Jason > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> _________________________________________________________________ > >> Windows Live: Make it easier for your friends to see what you’re up to > on > >> Facebook. > >> > >> > http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds