Errr.. connecting to a *specific* server. Most folks don't give a crap about what server they find themselves on.
On Thu, Oct 1, 2009 at 11:09 PM, Mike O'Laughlen <molaugh...@gmail.com>wrote: > The problem is really just a matter of understanding the customer and > testing the scenarios that will be used most often. There are the folks > that use the lobby system w/o worrying about connecting to a server... and > there's are folks that worry about connecting to a server. Clearly the > first scenario was higher priority than the second. > > > On Thu, Oct 1, 2009 at 8:09 PM, Tony Paloma <drunkenf...@hotmail.com>wrote: > >> "A good QA person is lucky to get paid much more then minimum wage." >> >> Because that doesn't depend on where you work either.... >> >> I work for a sizable software company that pays the QA staff pretty much >> equally to the devs. I say pretty much because everyone's individual case >> differs, but the ranges are the same. >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook >> Sent: Thursday, October 01, 2009 4:48 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Left 4 Dead Update Available >> >> It's a reflection of how much companies value QA people (or don't value >> them), not so much how much devs get paid. A good dev might make 85K or >> more, depending on where they work and what they do. A good QA person is >> lucky to get paid much more then minimum wage. >> >> ----- Original Message ----- >> From: "Phillip Vector" <t...@mostdeadlygame.com> >> To: "Half-Life dedicated Win32 server mailing list" >> <hlds@list.valvesoftware.com> >> Sent: Thursday, October 01, 2009 4:38 PM >> Subject: Re: [hlds] Left 4 Dead Update Available >> >> >> It may hurt, but it's true. >> >> On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma <drunkenf...@hotmail.com> >> wrote: >> > "let someone who gets paid half as much as us..." >> > Ouch. >> > >> > -----Original Message----- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook >> > Sent: Thursday, October 01, 2009 3:37 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Left 4 Dead Update Available >> > >> > It's not so much that devs are not so good at testing their own code. >> I've >> > been writing code for 20 years, and I can test my code as well as the >> next >> > person can. It's that we don't have the time to spend 10 hours testing a >> > code change that only took us 20 minutes to make. I code it, I perform >> > basic >> > >> > tests to make sure I didn't do something stupid, and I send it to the QA >> > department to spend the next 10 hours testing the entire system to make >> > sure >> > >> > I didn't break anything. We get paid to code - let someone who gets paid >> > half as much as us spend their day testing code. It is a really stupid >> > business practice to rely on devs to test code changes. >> > >> > In Valve's case, the devs perform preliminary testing and then they >> > publish >> > it to the world to let us, the QA team aka customers test it :) >> > >> > ----- Original Message ----- >> > From: "Keeper" <hl2li...@afksoftware.com> >> > To: "'Half-Life dedicated Win32 server mailing list'" >> > <hlds@list.valvesoftware.com> >> > Sent: Thursday, October 01, 2009 2:11 PM >> > Subject: Re: [hlds] Left 4 Dead Update Available >> > >> > >> >> Agreed. 100% >> >> >> >> -----Original Message----- >> >> From: Midnight [mailto:mido...@gmail.com] >> >> Sent: Thursday, October 01, 2009 5:04 PM >> >> To: Half-Life dedicated Win32 server mailing list >> >> Subject: Re: [hlds] Left 4 Dead Update Available >> >> >> >> This is why software companies have QA teams, Developers are not good >> at >> >> finding bugs since they are too close to their own code. >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds