Errr.. connecting to a *specific* server.  Most folks don't give a crap
about what server they find themselves on.

On Thu, Oct 1, 2009 at 11:09 PM, Mike O'Laughlen <molaugh...@gmail.com>wrote:

> The problem is really just a matter of understanding the customer and
> testing the scenarios that will be used most often.  There are the folks
> that use the lobby system w/o worrying about connecting to a server... and
> there's are folks that worry about connecting to a server.  Clearly the
> first scenario was higher priority than the second.
>
>
> On Thu, Oct 1, 2009 at 8:09 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:
>
>> "A good QA person is lucky to get paid much more then minimum wage."
>>
>> Because that doesn't depend on where you work either....
>>
>> I work for a sizable software company that pays the QA staff pretty much
>> equally to the devs. I say pretty much because everyone's individual case
>> differs, but the ranges are the same.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
>> Sent: Thursday, October 01, 2009 4:48 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead Update Available
>>
>> It's a reflection of how much companies value QA people (or don't value
>> them), not so much how much devs get paid. A good dev might make 85K or
>> more, depending on where they work and what they do. A good QA person is
>> lucky to get paid much more then minimum wage.
>>
>> ----- Original Message -----
>> From: "Phillip Vector" <t...@mostdeadlygame.com>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <hlds@list.valvesoftware.com>
>> Sent: Thursday, October 01, 2009 4:38 PM
>> Subject: Re: [hlds] Left 4 Dead Update Available
>>
>>
>> It may hurt, but it's true.
>>
>> On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma <drunkenf...@hotmail.com>
>> wrote:
>> > "let someone who gets paid half as much as us..."
>> > Ouch.
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
>> > Sent: Thursday, October 01, 2009 3:37 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Left 4 Dead Update Available
>> >
>> > It's not so much that devs are not so good at testing their own code.
>> I've
>> > been writing code for 20 years, and I can test my code as well as the
>> next
>> > person can. It's that we don't have the time to spend 10 hours testing a
>> > code change that only took us 20 minutes to make. I code it, I perform
>> > basic
>> >
>> > tests to make sure I didn't do something stupid, and I send it to the QA
>> > department to spend the next 10 hours testing the entire system to make
>> > sure
>> >
>> > I didn't break anything. We get paid to code - let someone who gets paid
>> > half as much as us spend their day testing code. It is a really stupid
>> > business practice to rely on devs to test code changes.
>> >
>> > In Valve's case, the devs perform preliminary testing and then they
>> > publish
>> > it to the world to let us, the QA team aka customers test it :)
>> >
>> > ----- Original Message -----
>> > From: "Keeper" <hl2li...@afksoftware.com>
>> > To: "'Half-Life dedicated Win32 server mailing list'"
>> > <hlds@list.valvesoftware.com>
>> > Sent: Thursday, October 01, 2009 2:11 PM
>> > Subject: Re: [hlds] Left 4 Dead Update Available
>> >
>> >
>> >> Agreed. 100%
>> >>
>> >> -----Original Message-----
>> >> From: Midnight [mailto:mido...@gmail.com]
>> >> Sent: Thursday, October 01, 2009 5:04 PM
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> Subject: Re: [hlds] Left 4 Dead Update Available
>> >>
>> >> This is why software companies have QA teams, Developers are not good
>> at
>> >> finding bugs since they are too close to their own code.
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to