A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2:
- Added "+quickswitch" command, which brings up a small panel allowing you to 
rapidly change the loadout of your current class & active weapon slot
- Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with 
each other during a match (default is 0)
- Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
- Updated the class menu to show the local player's current class
- Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: 
never, 1: normal, 2: always (default is 1)
- Updated "player_hurt" game event to include "damageamount" and "crit" values
- Fixed a rare crash in particle system
- Fixed being able to eat your sandvich (via taunt) and drop it in the same 
frame
- Fixed not correctly remembering the last weapon if you're using "remember 
active weapon" and the last weapon was the weapon in slot 0
- Fixed Medic not being able to release his ÃœberCharge if his team won the 
previous round and the Medigun was his last active weapon (while using 
"remember last active weapon")
- Fixed not remembering the last active weapon correctly if the player didn't 
die before the next round restart
- Prevented servers from using steam:// commands in their MOTD text
- Fixed using the regen cabinets to get more health than you should when you 
switch between weapons with/without max health reduction attributes
- Fixed friendly-fire/spectator exploit using projectiles
- Fixed disguised spies not getting ammo from enemy dispensers
- Fixed thrown sandvich traveling through players before being activated
- Fixed sandviches sometimes spawning inside walls, or being thrown through 
thin walls
- Fixed fire overlay drawing on hats in DX80
- Fixed an exploit that allowed servers to corrupt client's item database
- Fixed full packet updates showing cloaked Spies for an instant
- Fixed a prediction error resulting in mis-predictions of crits

Community requests:
- Added new "func_flag_alert" entity that fires an alert when a player carrying 
a flag starts touching the entity
- Added server ConVar "bot_crouch" to make bots crouch
- Added model override for item_teamflag entity
- Added ability to turn off particle trail for players carrying the 
item_teamflag entity
- Updated team_train_watcher to support 8 cp/track links (was previously 4)

Jason

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