Damn you Valve, washing away all my annoyances with that awesome demo.
Really enjoyed it, can't wait for the full game!

2009/10/29 gulfy32 <gulf...@gmail.com>

> looks like the demo is out, decrypting files now.
>
> On Wed, Oct 28, 2009 at 6:37 PM, Richard Eid <richard....@gmail.com>
> wrote:
>
> > Fire up your server.  It'll tell you when an update is available as long
> as
> > Valve makes it a required update.
> >
> >                                                    -Richard Eid
> >
> >
> > On Wed, Oct 28, 2009 at 7:30 PM, Nour El Saidi <nelsa...@gmail.com>
> wrote:
> >
> > > I have one request, can we be sent an announcement regarding any server
> > > updates via the mailing list as soon as they happen?
> > >
> > > Thanks
> > >
> > > Nelsaidi
> > >
> > > On Wed, Oct 28, 2009 at 11:26 PM, <gamead...@127001.org> wrote:
> > >
> > > > http://www.youtube.com/watch?v=6S9ecXWCBCc
> > > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
> > > > Sent: 28 October 2009 23:04
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] A few suggestions for Valve
> > > >
> > > > http://i37.tinypic.com/29blwgp.png
> > > >
> > > > On Wed, Oct 28, 2009 at 10:58 PM, Ook <ooksser...@zootal.com> wrote:
> > > >
> > > > > In the real world, code freeze does not mean "no changes to the
> > code".
> > > It
> > > > > means no more features get added, and the only code changes are for
> > bug
> > > > > fixes (this really varies from organization to organization, but
> > > > everywhere
> > > > > I've worked during the last 20 years did it that way). The
> iterative
> > > > > testing/fixing cycle continues until they get to the point where
> they
> > > are
> > > > > willing to release it with the known bugs. Code freeze never really
> > > > happens
> > > > > because something always comes up that requires a code change. You
> > grab
> > > a
> > > > > snapshot, you call it a "code freeze" to make management happy, you
> > > test
> > > > > the
> > > > > snot out of it, and if you are happy you release it. If not, you
> > change
> > > > the
> > > > > code and "freeze" it again.
> > > > >
> > > > > In the Valve world, demo = beta = code freeze so they can do bug
> > fixes.
> > > > The
> > > > > fact that they are making last minute changes doesn't mean they did
> > or
> > > > did
> > > > > not have a code freeze. It simply means there are still bugs that
> > they
> > > > are
> > > > > working on, and the arbitrary deadline of "demo release date"
> doesn't
> > > > > change
> > > > > the fact that, hello, we still have a buttload of bugs that we are
> > > > > fervently
> > > > > fixing. It sucks to be a programmer at Valve right now because you
> > are
> > > > > probalby sleeping at your cube - if you are even allowed to sleep.
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "admin bob" <admin...@cox.net>
> > > > > To: "'Half-Life dedicated Win32 server mailing list'"
> > > > > <hlds@list.valvesoftware.com>
> > > > > Sent: Wednesday, October 28, 2009 3:31 PM
> > > > > Subject: Re: [hlds] A few suggestions for Valve
> > > > >
> > > > >
> > > > > > Freezing code for a few weeks would probably result in the final
> > game
> > > > > > being
> > > > > > postponed for a few weeks.  Is that really want you want?  For a
> > > demo?
> > > > > > Didn't think so.
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil
> > Voutt
> > > > > > Sent: Wednesday, October 28, 2009 4:07 PM
> > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > Subject: Re: [hlds] A few suggestions for Valve
> > > > > >
> > > > > > amen
> > > > > >
> > > > > > -Neil
> > > > > >
> > > > > >
> > > > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <
> > li...@thegeeklord.net>
> > > > > > wrote:
> > > > > >
> > > > > >> Oh Valve, how you tease us with all these sneaky release time
> > > changes!
> > > > > >>
> > > > > >> Maybe learning about the concept of freezing your code a few
> weeks
> > > > > >> before you plan to release the demo content would be a good
> idea?
> > > Then
> > > > > >> we wouldn't need to sit through the pain of waiting and having
> to
> > > > update
> > > > > >> for every single change (I believe the Left 4 Dead 2 demo server
> > > > content
> > > > > >> is on revision 3 and it hasn't even been released yet)!
> > > > > >>
> > > > > >> I'm sure this would cause a lot less stress for server admins
> and
> > > for
> > > > > >> you.
> > > > > >>
> > > > > >> -TheGeekLord
> > > > > >>
> > > > > >>
> > > > > >>
> > > > > >> _______________________________________________
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >>
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to