Wouldn't it be cool if Steam supported torrents?

On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail <mike_v...@boomgaming.net>wrote:

> Hey Chris,
>
> Something to be aware of with regard to hosting maps on the typical shared
> hosting services most people use for websites. Nearly every shared hosting
> company has policies that don't allow you to host large quantities of files
> that are downloaded frequently and strain the shared servers they are on.
> Companies typically monitor this stuff with software tools they have and
> will outright cancel you or limit your bandwidth if they catch you doing
> it.
> This is because your downloads will impact the other users on these shared
> boxes, some of which will server hundreds of websites to keep their costs
> down.
>
> I was unaware of this until I found out he hard way with Hostmonster.com.
> After they found me sharing hundreds of maps, sounds, player models, etc,
> they throttled my bandwidth way back and people started taking forever to
> get their downloads. I spent days searching for a new host and chose
> Justhost.com after speaking to their Live-chat to confirm I could host
> files
> for CSS. They said it would be fine but they too threatened to cancel me
> after seeing the high volume of downloads I had.
>
> My community hosts a couple servers with lots of custom content and we get
> a
> couple hundred new players per day that have to download constantly for
> Gungame. We have our own dedicated Windows 2008 server box with a ton of
> bandwidth. What I ended up doing was moving all my CSS content files to the
> same server box as my games and created my own http download site from the
> same box my games are on using IIS. I no longer need to depend on a 3rd
> party for my CSS http service, management of my stuff is now easier and
> there are no limits to what I can host. As far as download speeds, they are
> faster on my own box than the shared hosting I was using and the downloads
> have absolutely no affect on the 6 gameservers I'm running on the box. I
> encourage anyone to try it. It works great for us and I've been doing this
> for over a year without a hitch.
>
> Take care,
> Mike Vail
>
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> Sent: Friday, November 20, 2009 7:27 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] File download speeds
>
>
> Not that I know of, unfortunately.
> Just about any http redirect will be better than serving through the server
> - just grab some free/cheap hosting.
> If you own the box, just throw up a free FTP server on it and point it to
> the same dir as the server itself, and then give it it's own subdomain
> (ftp.serverip).
>
> > Date: Sat, 21 Nov 2009 13:47:42 +1100
> > From: chris_holma...@yahoo.com.au
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] File download speeds
> >
> > Hey all,
> >
> > As I'm sure we're all aware, by default SRCDS puts a speed limit on
> > downloads when clients are downloading maps, mods, textures, whatever,
> > from the server when they connect. I'm also sure we're all aware that
> > we can use a HTTP/FTP redirect to allow fast downloads, but I'm
> > curious if there is a way to get faster download speeds without having
> > to set up a mirror - ie, can the artificial speed limit srcds imposes
> > be bypassed by, say, a cvar or sourcemod plugin?
> >
> > Thanks
> > -Chris
> >
> >
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