Try it.  The dll probably gets locked by the game during operation.

Cheers,
Joshua Bost

Cheers,
Joshua 'Dislexsick' Bost

-----Original Message-----
From: Stephen Yates <syate...@cfl.rr.com>
Sent: Sunday, 17 January 2010 02:00
To: 'Half-Life dedicated Win32 server mailing list' 
<hlds@list.valvesoftware.com>
Subject: [hlds] [TF2] Multiple Servers, one set of files

A couple of months ago, I discovered through this mailing list, it was
possible to run multiple servers off of one set of files.  We run 5 TF2
servers and the thought of having to only run one update as well as saving
on our resources was a pretty sexy idea.  So, I took three of the five and
launched them from one set of files.  I created unique server.cfg files for
them as well as unique mapcycle.txt and pointed to unique MOTD files and
after a few initial kinks, they have been running swimmingly.  The only
problem we seem to have is during updates.  

 

We update one of the three servers via TCAdmin and then restart the other
two.  Everything seems to be working fine. the versions all change to the
correct version, the correct config files are firing, etc. but for some
reason, the update does not always take.  For example, during the last
update, the "Fixed the Gunboats absorbing damage from the Soldier's grenade
kill taunt" did not take.  We kept testing it and the Soldier was still
immune.  The only thing we could do to fix it was to delete the .dll file,
run the update again, and then restart all the servers.  This was the second
time we have had to do this and it seems to work, but it is driving me nuts
because it does not make any sense to me.   The only thing I can think of is
that we should stop all instances of the servers running of the server
files, then update one of them and then restart them all.

 

Thoughts?

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