I had an issue on one of my servers where it *said* it was fully updated (ran it 5 times) but the engine.dll (in orangebox\bin) was a 0 byte size file as opposed to a normal sized one.
It took me a bit to find the problem so I thought I'd share in case anyone else is running into the issue of their server not even being able to begin to startup. Arreo On Tue, Feb 23, 2010 at 5:02 PM, steve grout <steve.gr...@gmail.com> wrote: > we had the same thing happen on one of our servers.. just run the update > again.. > > > Mike Stiehm wrote: > > This is all I have from the update: > > > > engine.dll > > steam.dll > > steamclient.dll > > tier0_s.dll > > vstdlib_s.dll > > installrecord.blob > > > > > > and no change in the protocol version still 1.0.8.2 for me > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman > > Sent: Tuesday, February 23, 2010 4:52 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > Are they lump files? (lmp) > > > > On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm <mikesti...@gmail.com> > wrote: > > > > > >> Should we not see a full updated .bsp for the maps? I only have about 5 > >> files in my update > >> > >> -----Original Message----- > >> From: hlds-boun...@list.valvesoftware.com > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > >> Sent: Tuesday, February 23, 2010 4:23 PM > >> To: 'Half-Life dedicated Linux server mailing list'; > >> 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' > >> Subject: [hlds] Team Fortress 2 Update Released > >> > >> A required update for Team Fortress 2 is now available. The specific > >> changes include: > >> > >> Engine: > >> - Fixed servers being inappropriately delisted from the master server > >> > >> Team Fortress 2: > >> - Updated CTF_Doublecross > >> - Improved clipping to prevent players from getting to unintended places > >> - Updated CTF_2Fort > >> - Fixed Blue players being able to block the Blue spawn room doors to > lock > >> in teammates > >> - Moved the Blue team Sniper wall down to match the Red team Sniper wall > >> - Updated Russian localization strings > >> - Fixed the Pyro not being able to deflect enemy flares > >> - Fixed pipebombs not being removed if they explode in a func_nogrenades > >> zone > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds