List Policing: You're doing it wrong.

I've actually seen this bug replicated on some servers I play on on 
other maps (like goldrush and badwater). Have a feeling it might have 
something to do with a plugin.

On 12/03/2010 11:14 PM, Joel R. wrote:
> Oh, and this isn't the right place for this topic.  Use the steam forums.
>
>
> On Fri, Mar 12, 2010 at 9:13 AM, Joel R.<joelru...@gmail.com>  wrote:
>
>    
>> He's talking about when *map* time ends, it instantly finishes instead of
>> waiting for *round* time to complete.  Since the point captures are 1 way,
>> it should be until *round* time ends.
>>
>>
>> On Fri, Mar 12, 2010 at 12:13 AM, Cooltad<cool...@gmail.com>  wrote:
>>
>>      
>>> On 3/11/2010 8:08 PM, msleeper wrote:
>>>        
>>>> Why does cp_gorge behaving like a CP Push map when the time limit is
>>>> reached, and not like other Attack/Defend maps like Dustbowl? When the
>>>> timer ends, the one team immediately wins and the map changes. Is this a
>>>> bug with the map? Did they set the map entities wrong?
>>>>
>>>>
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>>>        
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>>>>
>>>>
>>>>          
>>> Actually, on dustbowl, when blue has a red point partially capped, the
>>> game does not completely end until it is either fully capped, giving
>>> blue more time, or red defends it off, and red wins.
>>>
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>>>
>>>        
>>
>>      
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