List Policing: You're doing it wrong. I've actually seen this bug replicated on some servers I play on on other maps (like goldrush and badwater). Have a feeling it might have something to do with a plugin.
On 12/03/2010 11:14 PM, Joel R. wrote: > Oh, and this isn't the right place for this topic. Use the steam forums. > > > On Fri, Mar 12, 2010 at 9:13 AM, Joel R.<joelru...@gmail.com> wrote: > > >> He's talking about when *map* time ends, it instantly finishes instead of >> waiting for *round* time to complete. Since the point captures are 1 way, >> it should be until *round* time ends. >> >> >> On Fri, Mar 12, 2010 at 12:13 AM, Cooltad<cool...@gmail.com> wrote: >> >> >>> On 3/11/2010 8:08 PM, msleeper wrote: >>> >>>> Why does cp_gorge behaving like a CP Push map when the time limit is >>>> reached, and not like other Attack/Defend maps like Dustbowl? When the >>>> timer ends, the one team immediately wins and the map changes. Is this a >>>> bug with the map? Did they set the map entities wrong? >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> Actually, on dustbowl, when blue has a red point partially capped, the >>> game does not completely end until it is either fully capped, giving >>> blue more time, or red defends it off, and red wins. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds