With regards to the LUA scripting plugin, the next version of KAC will
treat it as a cheat. I completely agree that it's absurd the community
has to write its own anticheat plugins to plug holes left by Valve's
approach, though.

---
Dave Kellaway
david.kella...@member.fsf.org


On 28 March 2010 00:33, Kyle Sanderson <kyle.l...@gmail.com> wrote:
> Since forever, players have been able to load plugins on their clients
> letting them get around cheat sensitive variables such as sv_cheats,
>  allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
> admins have had the option to install various anti cheat addons (Kigen Anti
> Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
> get around these quite severe downfalls in the engine. However now, there is
> a LUA scripting interface <http://www.3rdera.com/> that has been written,
> and is now fully supporting engine exploits in order to cause trouble for
> server admins and for other players. No one can justify it's use, every
> single script written has been made to get around server settings and
> protections put in place to keep order, and to keep the game fluently moving
> along. Right now, players cannot be VAC banned for using this, it's also
> going against every single reason why VAC was created. Instead of battling
> these antics with these scripters, I'm begging you Valve to please remove
> this function from clients as there's absolutely no reason for them to have
> it. I've sent two emails to a couple employees which were left unanswered, I
> know others have done the same.
>
> Here's a forum full of countless exploits:
> http://www.3rdera.com/forum/viewforum.php?f=5
>
> If you don't want to read the wall of text explaining why players should not
> be allowed to load plugins, I'm sure your common sense on the issue will be
> more than sufficient to respond.
> Kyle Sanderson.
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