Well what does trigger VAC then.

Thanks,
- Saul.


On 12 April 2010 22:09, w4rezz <w4r...@gmail.com> wrote:

> Modifying game memory will NOT trigger in VAC ban. Proof:
> http://kartoffel-hack.com/
>
> 2010/4/12 Saul Rennison <saul.renni...@gmail.com>:
> > Yes, the point is: modifying game memory (hooking functions, etc.) will
> > still trigger VAC.
> >
> > Thanks,
> > - Saul.
> >
> >
> > On 12 April 2010 21:10, HL-SDK Synths <syntron...@gmail.com> wrote:
> >
> >> I have the hotdogs, let's now find some sticks on which to roast them.
> >>
> >> Hi, I am the author of the post on G-D you linked to. I appreciate what
> you
> >> have worked for, I truly do. It is unfortunate that more methods are not
> >> available to you (it seems that simple by-name querying is as far as it
> >> goes).
> >>
> >> As for bans, I'd like to clarify that using the plugin interface is no
> way
> >> at all ban proof. If I decide to overwrite game code, I can expect a
> ban.
> >> If
> >> this "proofen" status was the case, I would be acting like Hatter does
> on
> >> Assault Cube:
> >> http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om
> >>
> >> Headshotting the wntire team all at once without moving. Enough
> hyperbole.
> >>
> >> *My point: "VSP" IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER.
> >> *The only benefit is the interface which provides load and unload. I can
> do
> >> all of that with an extra plugin emulating the VSP interface. You have
> done
> >> a good job of blocking namestealers and people who abuse sourcemod, and
> for
> >> that I am sure many servers are more playable.*
> >> *
> >> I have no analogies.
> >>
> >> On Mon, Apr 12, 2010 at 3:49 PM, 1nsane <1nsane...@gmail.com> wrote:
> >>
> >> > Bad analogy?! Perfect analogy!
> >> >
> >> > On Mon, Apr 12, 2010 at 2:53 PM, ics <i...@ics-base.net> wrote:
> >> >
> >> > > If you say that to an alzheimer patient, you have to say it again,
> and
> >> > > again, and again and they each time you say that, they forget it
> soon
> >> > > after. Ok ok, bad analogy but they aren't really paying attention or
> it
> >> > > would be fixed already, along with all the other exploits in the
> >> engine.
> >> > >
> >> > >
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> >> >
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>
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