I've been having some issues trying to wrap my head around L4D2 handles finding servers, specifically in a LAN party environment.
To cut the long story short, is it possible to still use the lobby system to handle people sorting themselves into proper teams (we may be small, but we like to run stuff in a tournament setting with set teams) without having the lobby leaders resort to console commands to force connection to specific addresses? Even then I think we may have tried that at one point, and it failed. The servers work and are perfectly connectable but a lobby will refuse to connect to them. It will always jump straight to the internet and find an available server there as a priority, which strikes me as somewhat of an odd route to take. The client is perfectly capable of seeing local servers (and will display them as a Steam Group server, even though they don't have a group set in the server config, I have to assume this is due to them being discovered by the client on a local network...) but it won't use them as a preference over going out to the internet to find a server... For now, the only "workaround" I can think of using, would be to have people pile into the respective servers using the menus, and load the servers up with a ready check addon to hold the game paused until everybody has connected and is ready to go, essentially skipping the lobby. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds