Guys, these configs dont/cant stop players using the built-in server browser 
(openserverbrowser command - custom/history tabs) to connecto and play on 
your server or players manually connecting via IP/Port if your server is 
listed on the web somewhere. Randoms can even join friend-only games using 
the server browser.

I believe lobbies also check the lobby host's server history when finding a 
server.

--------------------------------------------------
From: "Brent Veal" <naslund.fan...@gmail.com>
Sent: Sunday, April 25, 2010 6:00 AM
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key after 
awhile

> I have a 2nd server which is pretty much set up exactly the same way and 
> it
> doesnt have this issue. I have no idea how this can effect one server but
> not another.
>
> On Sat, Apr 24, 2010 at 11:32 AM, DI <misla...@gmail.com> wrote:
>
>> I've been having similar issues since the update came out. I rented a
>> new server and my old config which restricted access via steamgroup
>> refused to work. I completely reinstalled the server and redid the
>> config from scratch, but no luck. Then, eventually, yesterday and for
>> part of today i had the server protected by sv_searchkey, but that
>> seems to have stopped since i rebooted it. The same settings no longer
>> work and changing them around doesn't help any.
>>
>> So for me, currently, neither of these methods is working at all,
>> public lobbies get straight onto the server, which is annoying as it
>> sucks to have to kick people off mid-game, but when i've paid for the
>> server, i want to be able to use the damn thing. :/
>>
>> I'm having issues clientside as well with no steamgroups showing, i
>> don't know if this is related or not though.
>>
>> Server is hosted in the UK, i've currently got metamod/metamod souce
>> on it, but the issue existed on a vanilla install as well.
>>
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