sourcemod-1.3.2-hg2952   No crashes.

On 4/29/2010 10:59 PM, Shizzle Nizzle wrote:
> ya servers are crashing. disabled soucemod. seemed to stop the crashing for
> now.
>
> On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon<bluebriansi...@gmail.com>wrote:
>
>    
>> Try testing your updates first, Valve. You've screwed up far too many
>> times.
>> You've even made it so the server doesn't even start!
>>
>> On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong<nathan.ran...@gmail.com
>>      
>>> wrote:
>>>        
>>      
>>> Thank you :)
>>>
>>> On 30 April 2010 03:46, Jason Ruymen<jas...@valvesoftware.com>  wrote:
>>>        
>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>          
>>> hldsupdatetool to receive the update.  The specific changes include:
>>>        
>>>> - Added new items to commemorate our 119th (or so) update.
>>>> - Fixed several issues with the Source SDK
>>>> - Scout's "Retire the Runner" achievement updated to be:
>>>>         - "Kill a Scout while they are under the effect of Crit-a-Cola."
>>>> - Added a 20% damage bonus to The Backburner
>>>> - Fixed the Flare Gun's afterburn duration being lowered by the
>>>>          
>>> Flamethrower's duration reduction
>>>        
>>>> - Fixed the teleporter exit using the wrong particle effect
>>>> - Fixed HUD damage indicators not appearing
>>>> - Fixed Teleporters not reverting to level 1 when their other side is
>>>>          
>>> destroyed
>>>        
>>>> - Fixed receiving damage not causing view-kicks on players
>>>> - Fixed Engineers&  Spies being able to circumvent build restrictions
>>>> - Fixed Server Browser not saving filter settings properly
>>>> - Fixed a client crash in the targetID on clients running custom HUDs
>>>>
>>>> Jason
>>>>
>>>>
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>>>>          
>>> please visit:
>>>        
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>>>>
>>>>          
>>>
>>>
>>> --
>>> Nathan Wong
>>>
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>>>
>>>        
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>>
>>      
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