It's the push to the end of TF2 as we know it!!!

On Wed, May 5, 2010 at 8:48 PM, Tom Grant <aksu...@gmail.com> wrote:

> How long have the avatars been broken for arena? I feel like they've been
> broken for ages....
>
> On Wed, May 5, 2010 at 8:43 PM, Rory King <rory_k...@hotmail.co.uk> wrote:
>
> > Cheers!
> >
> >
> >
> > On 6 May 2010, at 01:39, Jason Ruymen <jas...@valvesoftware.com> wrote:
> >
> > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > - Mann Co. badges updated
> > >    - Added new "Primeval Warrior" employee badge
> > >    - Moved badges start date to the official TF2 release date of
> > > October 10th, 2007
> > >    - Gave "Primeval Warrior" badge to anyone who played in the TF2
> > > Beta prior to the official release
> > >    - Adjusted existing badges based on the new start date
> > > - Fixed player avatars being squashed in the Arena win panel
> > > - Fixed a client crash caused by players calling for a Medic
> > > - Fixed a server crash caused by receiving invalid data in player
> > > commands
> > > - Fixed wearables attached to ragdolls not setting their skins and
> > > bodygoups correctly
> > > - Fixed deflected remote-detonate pipebombs becoming mini-crits when
> > > detonated
> > > - Fixed deflected remote-detonate pipebombs becoming full crits if
> > > the Pyro is critboosted
> > > - Prevented custom models from showing domination particles in
> > > PropHunt
> > >
> > > Jason
> > >
> > >
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> >
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