tf_wearable_item is part of the TF2 server.dll and related client checks are
part of the client.dll.

As such it is missing from the CS:S beta server/client.dll.

So adding a hat to TF2 won't add it to CS:S even though they are using the
same engine.

On Tue, May 11, 2010 at 9:00 PM, Michael Krasnow <mnk...@gmail.com> wrote:

> like they will add a new hat to tf2 and then everyone in CSS has
> a hat for no reason
>
> On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > They wanted to get all their popular MP games working on Mac. And it
> would
> > have been idiotic to have several different multiplayer engine versions.
> > They would have also had to make sure that those versions work on all
> > platforms.
> >
> > Easier to just have one for all their crossplatform MP games (LFD1/2
> > excluded). Then all generic engine updates/bugfixes to one game get added
> > to
> > the rest of the games.
> >
> > On Tue, May 11, 2010 at 8:32 PM, k <k...@old.school.nz> wrote:
> >
> > > They've obviously been spending quite some time getting this beta
> > organised
> > > etc.
> > >
> > > I expect the resource they had tied up in that will now be able to be
> > > focused on the bugs in the OrangeBox engine since most of the games are
> > now
> > > on that :)
> > >
> > > On Wed, May 12, 2010 at 12:18 PM, Mike Vail <mike_v...@boomgaming.net
> > > >wrote:
> > >
> > > > I don't know why you guys are saying this will give you a break from
> > > > cheating. There are still plenty of OB hacks out there and some of
> the
> > > beta
> > > > testers in our community are already reportedly seeing them in
> servers.
> > > > True
> > > > there are plenty of CSS Hackers out there, but the vast majority of
> > them
> > > > can
> > > > be dealt with using server plugins.
> > > >
> > > > ... I guess time will tell ...
> > > >
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