Hi Guys, TF2 Update - http://gs.gamerslifeline.com/team-fortress-2-windows-server-2/ **Update Files Only, Not Full Install**
-Lane -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, July 06, 2010 6:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source Update Available Engine update. On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! <ad...@topnotchclan.com>wrote: > Tf2 was updated as well. Waiting for news on that. > > On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths <syntron...@gmail.com> > wrote: > > > Very good, and thank you for the effort. I have a feeling you will see > some > > protest w.r.t. "developer" being marked as a cheat. I like my console > > output > > on-screen, for instance . > > > > On Jul 6, 2010 6:33 PM, "Jason Ruymen" <jas...@valvesoftware.com> wrote: > > > > An optional update for Counter-Strike: Source is now available. Please > run > > hldsupdatetool to receive the update. The specific changes include: > > > > Counter-Strike: Source: > > - Fixed a crash that could occur after the bomb exploded. > > - Fixed a crash that could occur when attempting to exit the game. > > - Changed default values of the following server variables to reflect the > > increase of the default tick rate from 33 to 66: > > - sv_mincmdrate - 10 > > - sv_maxcmdrate - 66 > > - sv_maxupdaterate - 66 > > - Marked 'developer' cvar as cheat. > > - Corrected kill/death reporting in gun games. Deaths were not being > > properly counted in games using instant respawn. > > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel > > commands > > as cheats. > > - Added sv_nowinpanel and cl_nowinpanel options that can be used to > disable > > the win panel that displays the team winner, MVP, and fun fact at the end > > of > > a round. > > - Clamped ladder dampen values. > > - Fixed jointeam cvar so giving it invalid values no longer spams the > > server > > console. > > - Removed functionality of cl_minmodels. > > - Fixed voice indicators to display at all times rather than just after > > their respective players have come into contact when -alltalk is on. > > - Fixed scoreboard to display correct number of SourceTV viewers. > > - Adjusted death notices to display under scoreboard. > > - Defaulted 'Simplified list' to OFF and made the setting persistent. > > - Fixed an issue that could make it appear as if a player already had one > > or > > more MVP stars upon joining a server. > > - Made text on loading bar more legible. > > - Added more materials that were missing for community maps. > > > > Engine: > > - Fixed disconnect exploit causing players to be forced off of a server > due > > to an overflowed packet. > > - Fixed players being able to start the game using a DirectX level less > > than > > DirectX8. > > > > Windows Dedicated Server: > > - Added Counter-Strike: Source to the list of games for the dedicated > > server > > when running through the Steam client. > > > > > > An update on the Update > > The reason for the recent update was to move Counter-Strike Source (CSS) > > from the older HL2 version of the Source engine to the most recent > > version. This brings the CSS codebase in-line with our other games. This > > resolves long standing issues associated with the older engine and allows > > us > > to benefit from features and bug fixes in other source games as they come > > online, such as improved graphic effects and more accurate hit > > registration. > > > > During this process we created some unintended side effects, these are > > bugs. We are actively investigating all reports. > > > > A good example of this is bullet penetration changing on Linux Servers > > only; > > not Windows Servers. This was a subtle bug to track down and understand. > > It > > has been fixed. > > > > Rest assured we will continue to fix old and new CSS bugs. We want to > > retain > > the CSS gameplay experience that you know and love. We would also like to > > thank everyone reporting bugs and posting constructive feedback. This is > an > > invaluable part of the process. > > > > The CSS Team > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds