I have a zip of the server update. It was 55mb for me since it had whatever
files were in yesterdays optional update.

On Fri, Jul 9, 2010 at 5:49 PM, Lane Eckley <l...@hypernia.com> wrote:

> Are you needing the client or server?
>
> Assuming server?
>
> -Lane
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
> 'Dislexsick' Bost
> Sent: Friday, July 09, 2010 8:49 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Is anybody able to tell me how big the files are and\or provide a zip of
> them.  Currently away from a LAN party with 500 people sitting on a single
> 8mb connection trying to update tf2 and I have 6 servers running :S
>
> Sent from my iPhone
>
> On 10/07/2010, at 10:14 AM, "DontWannaName!" <ad...@topnotchclan.com>
> wrote:
>
> > I got all the files but it simply didnt list them. I double checked with
> > verify all too.
> >
> > On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley <l...@hypernia.com> wrote:
> >
> >> Yeh, I ran the update 4 times, got new files on the first three - in
> case
> >> anyone else sees this.
> >>
> >> -Lane
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> DontWannaName!
> >> Sent: Friday, July 09, 2010 8:36 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>
> >> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
> :D
> >>
> >> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley <l...@hypernia.com> wrote:
> >>
> >>> Same here - downloaded 2 files and were dead.
> >>>
> >>> -Lane
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> >>> Sent: Friday, July 09, 2010 8:30 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>
> >>> D'oh. My windows server will NOT start, even without any addons.
> >>> Jonah Hirsch
> >>> -----------------------
> >>>
> >>>
> >>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch <crazydog...@gmail.com>
> >>> wrote:
> >>>
> >>>> No balancing on the movable buildings? :P
> >>>>
> >>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
> >> code,
> >>>> related to building carrying." might actually fix a crash related to a
> >>>> sourcemod plugin I was experiencing!
> >>>> Jonah Hirsch
> >>>> -----------------------
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H <robolea...@gmail.com> wrote:
> >>>>
> >>>>> Nice, thanks.
> >>>>>
> >>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
> >> jas...@valvesoftware.com
> >>>>>> wrote:
> >>>>>
> >>>>>> A required update for Team Fortress 2 is now available.  Please run
> >>>>>> hldsupdatetool to receive the update.  The specific changes include:
> >>>>>>
> >>>>>>
> >>>>>> Team Fortress 2
> >>>>>>
> >>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini
> >>>>>> sentries.
> >>>>>>
> >>>>>> - Fixed a bug that allowed sapped buildings to be picked up by the
> >>>>>> Engineer.
> >>>>>>
> >>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
> >>>>> rockets
> >>>>>> when they were out of ammo.
> >>>>>>
> >>>>>> - Fixed a bug where players would go into reference poses when
> >>>>> switching
> >>>>>> classes while carrying a building.
> >>>>>>
> >>>>>> - Fixed seeing the changeclass label in the spectator HUD when
> >> using
> >>>>>> cl_hud_minmode.
> >>>>>>
> >>>>>> - The amount of revenge crits a player can have at one time is now
> >>>>> capped
> >>>>>> at 35.
> >>>>>>
> >>>>>> - The Wrangler no longer shows the shotgun's ammo count.
> >>>>>>
> >>>>>> - Engineers can no longer pick up buildings while stunned or in
> >> loser
> >>>>>> state.
> >>>>>>
> >>>>>> - Fixed Engineer shotgun and piston not using team skins for the
> >>>>>> Engineer's arms.
> >>>>>>
> >>>>>> - Fixed an issue where Wrangled sentrygun effects wouldn't be
> >>> attached
> >>>>> to
> >>>>>> the sentrygun.
> >>>>>>
> >>>>>> - The Gunslinger 3 hit combo now only increments the combo count
> >> when
> >>>>>> hitting enemy players.
> >>>>>>
> >>>>>> - Fixed a crash in the control point progress bar.
> >>>>>>
> >>>>>> - Fixed a server crash in the player death code, related to
> >> building
> >>>>>> carrying.
> >>>>>>
> >>>>>> - Fixing performance spikes that occur at round start, and after
> >> each
> >>>>>> point capture, when TFBots are present in the server.
> >>>>>>
> >>>>>> - Achievement fixes:
> >>>>>>
> >>>>>>     - The "Rio Grind" achievement limit is now correctly set to 50.
> >>>>>>
> >>>>>>     - Fixed a typo in Six-String Stinger achievement name.
> >>>>>>
> >>>>>>     - Fixed a bug in the "Death Metal" achievement that caused it
> >> to
> >>>>>> rapidly complete itself.
> >>>>>>
> >>>>>>     - Fixed getting the Six-String Stinger achievement without
> >>> playing
> >>>>> the
> >>>>>> guitar.
> >>>>>>
> >>>>>>     - Fixed sentrygun detection code in "Best Little Slaughterhouse
> >>> in
> >>>>>> Texas" and "Deputized".
> >>>>>>
> >>>>>> - Missed notes from yesterday's release:
> >>>>>>
> >>>>>>     - New response rules and sounds added for some classes
> >>>>>>
> >>>>>> Jason
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>
> >>>>
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> >>> please visit:
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> >>>
> >>>
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> >>> please visit:
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> >>>
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> >>
> >>
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> >>
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