That's quite the list of updates.  Thanks. :)  Nice to see CS:S being
worked on after so long.  Especially that invalid RCON crash being
fixed not too long ago.

On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen <jas...@valvesoftware.com> wrote:
> A required update to the Counter-Strike: Source is now available.  The 
> specific changes include:
>
> - Fixed a bug where the player crouching/standing animations were delayed 
> until after (from the player's local viewpoint).
> - Changed the way that scope zooming works so that it is no longer affected 
> by client-server latency, and zooming begins immediately for the local 
> player. This fixes an issue that would give an advantage to lower ping 
> players and penalize higher ping players.
> - Fixed animation problem caused by aborting bomb plant by switching weapons 
> ("crab walk").
> - Crosshairs now have customizable size, thickness, and color:
>        - cl_crosshairsize specifies the size of the crosshair in pixels at 
> 640x480 resolution
>        - cl_crosshairthickness specifies the thickness of the crosshair in 
> pixels at 640x480 resolution
>        - The crosshair now scales proportionately for all screen resolutions. 
> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
> longer used. Players can revert to old crosshair behavior by setting 
> cl_legacy_crosshair_scale to 1.
>        - Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
> cl_crosshaircolor_b.
>        - The default of cl_crosshairuseapha has been changed to 1. Alpha 
> blending makes the crosshair much more visible on new HDR maps, and it is 
> recommended that existing players enable this setting manually or through the 
> options interface (Multiplayer->Crosshair appearance->Translucent).
>        - Cvar cl_legacy_crosshair has been renamed to 
> cl_legacy_crosshair_recoil for consistency.
> - Fixed inverted translucency preview on crosshair configuration panel.
> - Removed the ability for players to temporarily stand on and jump from 
> thrown grenades and jumping players. Legacy behavior can be enabled by 
> setting sv_enableboost to 1.
> - Fixed issue with players "stacking" on ladders. Players are no longer 
> prevented from moving off a ladder when they are in contact with a player 
> beneath them.
> - Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
> backgrounds.
> - Fixed a bug which allowed players to move the bomb with +use when 
> sv_turbophysics was enabled.
> - Fixed a bug that caused crosshair to expand when attempting to fire an 
> empty gun or when holding trigger on pistols.
> - Players are no longer kicked for team killing during mp_spawnprotectiontime 
> if mp_autokick is not enabled.
> - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
> - Fixed FoV on wide-screen display modes.
> - Fixed a bug which caused incorrect zoom for a spectator watching a player 
> with a sniper rifle.
> - Fixed a crash that could occur if a player disconnected shortly after 
> attacking a bot.
> - Bomb icon now has priority over dominated/dominating icon on scoreboard.
> - Deathcam now allows a short period of camera movement (matching pre-OB 
> behavior) when a player dies.
> - Bots now use distinct Terrorist and Counter-Terrorist icons on the 
> scoreboard, voice indicators, end of match, and freeze panel.
> - The round clock on the spectator UI is now replaced with a bomb icon after 
> the C4 has been planted.
> - Fixed a bug which caused models to occasionally appear non-animating when 
> cl_minmodels and low violence mode were both enabled.
> - Fixed the Buy Menu not taking into account the discounted price for Kevlar 
> + Helmet if you already have Kevlar (not damaged) or a Helmet.
> - Fixed cases where flashbang was not visible but still blinded the player.
> - Reduced blindness amount when looking away from a flashbang.
> - Made smoke grenades block flashbangs.
> - Changed the way ammo purchasing works.  Details are here: 
> http://forums.steampowered.com/forums/showthread.php?t=1406537
> - Made another pass on fixing bugs and exploits in de_inferno.  Details are 
> here: http://forums.steampowered.com/forums/showthread.php?t=1428239
> - Added a checkbox to the Options->Audio dialog to control muting the audio 
> when the game window is in the background.
> - Fixed crash in custom maps using the trigger_camera entity.
> - Fixed a crash that could occur if a player disconnected shortly after 
> attacking a bot
>
> Jason
>
>
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