That's quite the list of updates. Thanks. :) Nice to see CS:S being worked on after so long. Especially that invalid RCON crash being fixed not too long ago.
On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen <jas...@valvesoftware.com> wrote: > A required update to the Counter-Strike: Source is now available. The > specific changes include: > > - Fixed a bug where the player crouching/standing animations were delayed > until after (from the player's local viewpoint). > - Changed the way that scope zooming works so that it is no longer affected > by client-server latency, and zooming begins immediately for the local > player. This fixes an issue that would give an advantage to lower ping > players and penalize higher ping players. > - Fixed animation problem caused by aborting bomb plant by switching weapons > ("crab walk"). > - Crosshairs now have customizable size, thickness, and color: > - cl_crosshairsize specifies the size of the crosshair in pixels at > 640x480 resolution > - cl_crosshairthickness specifies the thickness of the crosshair in > pixels at 640x480 resolution > - The crosshair now scales proportionately for all screen resolutions. > This replaces the old scaling behavior, and the cvar cl_crosshairscale is no > longer used. Players can revert to old crosshair behavior by setting > cl_legacy_crosshair_scale to 1. > - Setting cl_crosshaircolor to 5 enables the use of custom crosshair > colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and > cl_crosshaircolor_b. > - The default of cl_crosshairuseapha has been changed to 1. Alpha > blending makes the crosshair much more visible on new HDR maps, and it is > recommended that existing players enable this setting manually or through the > options interface (Multiplayer->Crosshair appearance->Translucent). > - Cvar cl_legacy_crosshair has been renamed to > cl_legacy_crosshair_recoil for consistency. > - Fixed inverted translucency preview on crosshair configuration panel. > - Removed the ability for players to temporarily stand on and jump from > thrown grenades and jumping players. Legacy behavior can be enabled by > setting sv_enableboost to 1. > - Fixed issue with players "stacking" on ladders. Players are no longer > prevented from moving off a ladder when they are in contact with a player > beneath them. > - Fixed UI issue causing Steam dialog boxes to be unreadable over certain > backgrounds. > - Fixed a bug which allowed players to move the bomb with +use when > sv_turbophysics was enabled. > - Fixed a bug that caused crosshair to expand when attempting to fire an > empty gun or when holding trigger on pistols. > - Players are no longer kicked for team killing during mp_spawnprotectiontime > if mp_autokick is not enabled. > - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload. > - Fixed FoV on wide-screen display modes. > - Fixed a bug which caused incorrect zoom for a spectator watching a player > with a sniper rifle. > - Fixed a crash that could occur if a player disconnected shortly after > attacking a bot. > - Bomb icon now has priority over dominated/dominating icon on scoreboard. > - Deathcam now allows a short period of camera movement (matching pre-OB > behavior) when a player dies. > - Bots now use distinct Terrorist and Counter-Terrorist icons on the > scoreboard, voice indicators, end of match, and freeze panel. > - The round clock on the spectator UI is now replaced with a bomb icon after > the C4 has been planted. > - Fixed a bug which caused models to occasionally appear non-animating when > cl_minmodels and low violence mode were both enabled. > - Fixed the Buy Menu not taking into account the discounted price for Kevlar > + Helmet if you already have Kevlar (not damaged) or a Helmet. > - Fixed cases where flashbang was not visible but still blinded the player. > - Reduced blindness amount when looking away from a flashbang. > - Made smoke grenades block flashbangs. > - Changed the way ammo purchasing works. Details are here: > http://forums.steampowered.com/forums/showthread.php?t=1406537 > - Made another pass on fixing bugs and exploits in de_inferno. Details are > here: http://forums.steampowered.com/forums/showthread.php?t=1428239 > - Added a checkbox to the Options->Audio dialog to control muting the audio > when the game window is in the background. > - Fixed crash in custom maps using the trigger_camera entity. > - Fixed a crash that could occur if a player disconnected shortly after > attacking a bot > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds