So upon starting up a listen server shortly after the update, I was
flooded with almost constant user connections.

I've never had this before, curious as to why my server showed up as a
prime target for so many people? Once people got connected on 2fort,
it was a ~100ping server so I doubt it would have shown up at the top
of the list unless it was only looking at my local ping of 5 and
sorting based off of that?


On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta
<beretta.clau...@gmail.com> wrote:
> tf2
> http://www.megaupload.com/?d=7FDN8ABG
>
> css
> http://www.megaupload.com/?d=KT3Q6H70
>
> On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <infl...@gmail.com> wrote:
>>
>> anyone been able to get the update that can link it? sitting here waiting
>> 20min on 3 different servers, just retrying every 30 seconds
>>
>> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman 
>> <lord.matt.hoff...@gmail.com>wrote:
>>
>> > Upset that Valve removed the penetration from the Sydney Sleeper.
>> > ("The Sydney Sleeper no longer penetrates targets.") :(
>> >
>> > Ambassador also used to have it before they removed it, and it was a
>> > skill/luck based thing. I very rarely saw a double kill/hit from it
>> > but when you did it left you feeling quite exhilarated. Now obviously
>> > that's gone :(
>> >
>> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <1nsane...@gmail.com> wrote:
>> > > Once again none of my TF2 servers are showing a "Master Request Restart"
>> > > message.
>> > >
>> > > However my DODS server does.
>> > >
>> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <jas...@valvesoftware.com
>> > >wrote:
>> > >
>> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>> > specific
>> > >> changes include:
>> > >>
>> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> > >> * ServerBrowser now sorts by ping by default once again.
>> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> > >> * Fixed spectator bug where spectating a Sniper looking through scope
>> > >> didn't zoom fov.
>> > >>
>> > >> Team Fortress 2
>> > >> General Fixes
>> > >>   * Fixed an issue that caused some old demos to crash.
>> > >>   * The server browser now sorts by ping by default.
>> > >>   * The Trading dialog now starts with the chat window having focus.
>> > >>   * Fixed a bug that caused overheal to not work properly.
>> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>> > >>   * Fixed the Heavy's hands being invisible.
>> > >>   * Soldiers no longer maintain their rage level when changing loadout.
>> > >>   * Alerts now sort on top of achievement status.
>> > >>   * Prevented a bad state occurring when someone tried to trade with
>> > >> themselves.
>> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>> > >>   * Fixed players not being able to set their default FOV correctly.
>> > >>   * Fixed being unable to equip customized shotguns & pistols on some
>> > >> classes.
>> > >>   * Improved the explanation of the item set bonus in set item
>> > >> descriptions.
>> > >>   * Fixed a bug where items with particle systems would show up at the
>> > >> player's feet or pelvis.
>> > >>   * Fixed the wrench number for the Golden Wrench not displaying
>> > properly.
>> > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
>> > >> displaying properly.
>> > >>   * Fixed client seeing incorrect message when changing team while
>> > >> participating in a duel.
>> > >>
>> > >> Economy Changes
>> > >>   * Added Remove Name and Remove Paint features.
>> > >>   * Achievement items and store promotion items are now usable in
>> > crafting.
>> > >>   * Gifted items are now craftable and tradable.
>> > >>   * Attempting to craft a non tradable item will result in a warning
>> > that
>> > >> the items produced by the craft will also be marked as non tradable.
>> > >>   * Community, Self-Made, and Valve items are not tradable or usable in
>> > >> crafting.
>> > >>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
>> > >> increase clarity.
>> > >>
>> > >> Item Changes
>> > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
>> > >>   * Restored the missing PDA2 Slot Token.
>> > >>   * Restored the appearance of the Tippler's Tricorne to the version
>> > prior
>> > >> to the Mannconomy Update. This item is now paintable.
>> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
>> > >> Tricorne style appearance.
>> > >>   * The Earbuds are now nameable.
>> > >>   * Duel fixes:
>> > >>        * Fixed Dueling badges using the wrong texture.
>> > >>        * Fixed an issue where dueling stats did not show up on dueling
>> > >> badges above Bronze.
>> > >>        * During a duel, the Dueling mini-game item used to initiate the
>> > >> duel cannot be deleted, traded or crafted.
>> > >>        * The following hats now allow the paint to affect their color
>> > more
>> > >> (colors should not be washed out):
>> > >>                * The Pugilist's Protector, The Hard Counter, The Bombing
>> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking
>> > Helm,
>> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
>> > >> Belt, Killer's Kabuto, Backbiter's Billycock
>> > >>   * Dueling Mini-Game now drops with 5 uses.
>> > >>
>> > >> Weapon Changes
>> > >>   * The Battalion's Backup no longer gives rage for falling damage.
>> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>> > >>   * The Gloves of Running Urgently now using the boxing taunt and boxing
>> > >> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
>> > survives
>> > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
>> > >>   * Your Eternal Reward no longer disguises the Spy if they are carrying
>> > >> the flag.
>> > >>   * The Holy Mackerel no longer displays a fish hit message when a Spy
>> > >> disguised as the attacker's team is hit.
>> > >>   * The Holy Mackerel no longer triggers other death events (like
>> > >> achievements or stats mods) improperly.
>> > >>   * The Sydney Sleeper no longer penetrates targets.
>> > >>   * The Sydney Sleeper no longer randomly crits.
>> > >>   * Milk will no longer spray from the barrels of other Scout weapons
>> > when
>> > >> switching from the Mad Milk.
>> > >>
>> > >> Counter-Strike: Source
>> > >> * Fixed a bug where the player crouching/standing animations were
>> > delayed
>> > >> until after (from the player's local viewpoint).
>> > >> * Changed the way that scope zooming works so that it is no longer
>> > affected
>> > >> by client-server latency, and zooming begins immediately for the local
>> > >> player. This fixes an issue that would give an advantage to lower ping
>> > >> players and penalize higher ping players.
>> > >> * Fixed animation problem caused by aborting bomb plant by switching
>> > >> weapons ("crab walk").
>> > >> * Crosshairs now have customizable size, thickness, and color:
>> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels at
>> > >> 640x480 resolution
>> > >>   * cl_crosshairthickness specifies the thickness of the crosshair in
>> > >> pixels at 640x480 resolution
>> > >>   * The crosshair now scales proportionately for all screen resolutions.
>> > >> This replaces the old scaling behavior, and the cvar cl_crosshairscale
>> > is no
>> > >> longer used. Players can revert to old crosshair behavior by setting
>> > >> cl_legacy_crosshair_scale to 1.
>> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
>> > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
>> > >> cl_crosshaircolor_b.
>> > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
>> > >> blending makes the crosshair much more visible on new HDR maps, and it
>> > is
>> > >> recommended that existing players enable this setting manually or
>> > through
>> > >> the options interface (Multiplayer->Crosshair appearance->Translucent).
>> > >>   * Cvar cl_legacy_crosshair has been renamed to
>> > cl_legacy_crosshair_recoil
>> > >> for consistency.
>> > >> * Fixed inverted translucency preview on crosshair configuration panel.
>> > >> * Removed the ability for players to temporarily stand on and jump from
>> > >> thrown grenades and jumping players. Legacy behavior can be enabled by
>> > >> setting sv_enableboost to 1.
>> > >> * Fixed issue with players "stacking" on ladders. Players are no longer
>> > >> prevented from moving off a ladder when they are in contact with a
>> > player
>> > >> beneath them.
>> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
>> > certain
>> > >> backgrounds.
>> > >> * Fixed a bug which allowed players to move the bomb with +use when
>> > >> sv_turbophysics was enabled.
>> > >> * Fixed a bug that caused crosshair to expand when attempting to fire an
>> > >> empty gun or when holding trigger on pistols.
>> > >> * Players are no longer kicked for team killing during
>> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
>> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
>> > >> reload.
>> > >> * Fixed FoV on wide-screen display modes.
>> > >> * Fixed a bug which caused incorrect zoom for a spectator watching a
>> > player
>> > >> with a sniper rifle.
>> > >> * Fixed a crash that could occur if a player disconnected shortly after
>> > >> attacking a bot.
>> > >> * Bomb icon now has priority over dominated/dominating icon on
>> > scoreboard.
>> > >> * Deathcam now allows a short period of camera movement (matching pre-OB
>> > >> behavior) when a player dies.
>> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
>> > >> scoreboard, voice indicators, end of match, and freeze panel.
>> > >> * The round clock on the spectator UI is now replaced with a bomb icon
>> > >> after the C4 has been planted.
>> > >> * Fixed a bug which caused models to occasionally appear non-animating
>> > when
>> > >> cl_minmodels and low violence mode were both enabled.
>> > >> * Fixed the Buy Menu not taking into account the discounted price for
>> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
>> > >> * Fixed cases where flashbang was not visible but still blinded the
>> > player.
>> > >> * Reduced blindness amount when looking away from a flashbang.
>> > >> * Added a checkbox to the Options->Audio dialog to control muting the
>> > audio
>> > >> when the game window is in the background.
>> > >> * Fixed crash in custom maps using the trigger_camera entity.
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to