So upon starting up a listen server shortly after the update, I was flooded with almost constant user connections.
I've never had this before, curious as to why my server showed up as a prime target for so many people? Once people got connected on 2fort, it was a ~100ping server so I doubt it would have shown up at the top of the list unless it was only looking at my local ping of 5 and sorting based off of that? On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta <beretta.clau...@gmail.com> wrote: > tf2 > http://www.megaupload.com/?d=7FDN8ABG > > css > http://www.megaupload.com/?d=KT3Q6H70 > > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <infl...@gmail.com> wrote: >> >> anyone been able to get the update that can link it? sitting here waiting >> 20min on 3 different servers, just retrying every 30 seconds >> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman >> <lord.matt.hoff...@gmail.com>wrote: >> >> > Upset that Valve removed the penetration from the Sydney Sleeper. >> > ("The Sydney Sleeper no longer penetrates targets.") :( >> > >> > Ambassador also used to have it before they removed it, and it was a >> > skill/luck based thing. I very rarely saw a double kill/hit from it >> > but when you did it left you feeling quite exhilarated. Now obviously >> > that's gone :( >> > >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <1nsane...@gmail.com> wrote: >> > > Once again none of my TF2 servers are showing a "Master Request Restart" >> > > message. >> > > >> > > However my DODS server does. >> > > >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <jas...@valvesoftware.com >> > >wrote: >> > > >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The >> > specific >> > >> changes include: >> > >> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >> > >> * ServerBrowser now sorts by ping by default once again. >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >> > >> * Fixed spectator bug where spectating a Sniper looking through scope >> > >> didn't zoom fov. >> > >> >> > >> Team Fortress 2 >> > >> General Fixes >> > >> * Fixed an issue that caused some old demos to crash. >> > >> * The server browser now sorts by ping by default. >> > >> * The Trading dialog now starts with the chat window having focus. >> > >> * Fixed a bug that caused overheal to not work properly. >> > >> * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. >> > >> * Fixed the Heavy's hands being invisible. >> > >> * Soldiers no longer maintain their rage level when changing loadout. >> > >> * Alerts now sort on top of achievement status. >> > >> * Prevented a bad state occurring when someone tried to trade with >> > >> themselves. >> > >> * Fixed a dueling related crash caused by custom scoreboard UIs. >> > >> * Fixed players not being able to set their default FOV correctly. >> > >> * Fixed being unable to equip customized shotguns & pistols on some >> > >> classes. >> > >> * Improved the explanation of the item set bonus in set item >> > >> descriptions. >> > >> * Fixed a bug where items with particle systems would show up at the >> > >> player's feet or pelvis. >> > >> * Fixed the wrench number for the Golden Wrench not displaying >> > properly. >> > >> * Fixed the medal number for the Gentle Manne's Service Medal not >> > >> displaying properly. >> > >> * Fixed client seeing incorrect message when changing team while >> > >> participating in a duel. >> > >> >> > >> Economy Changes >> > >> * Added Remove Name and Remove Paint features. >> > >> * Achievement items and store promotion items are now usable in >> > crafting. >> > >> * Gifted items are now craftable and tradable. >> > >> * Attempting to craft a non tradable item will result in a warning >> > that >> > >> the items produced by the craft will also be marked as non tradable. >> > >> * Community, Self-Made, and Valve items are not tradable or usable in >> > >> crafting. >> > >> * Changed "Not Craftable" description to "Not Usable in Crafting" to >> > >> increase clarity. >> > >> >> > >> Item Changes >> > >> * The TF badge on the Glengarry Bonnet is no longer team colored. >> > >> * Restored the missing PDA2 Slot Token. >> > >> * Restored the appearance of the Tippler's Tricorne to the version >> > prior >> > >> to the Mannconomy Update. This item is now paintable. >> > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new >> > >> Tricorne style appearance. >> > >> * The Earbuds are now nameable. >> > >> * Duel fixes: >> > >> * Fixed Dueling badges using the wrong texture. >> > >> * Fixed an issue where dueling stats did not show up on dueling >> > >> badges above Bronze. >> > >> * During a duel, the Dueling mini-game item used to initiate the >> > >> duel cannot be deleted, traded or crafted. >> > >> * The following hats now allow the paint to affect their color >> > more >> > >> (colors should not be washed out): >> > >> * The Pugilist's Protector, The Hard Counter, The Bombing >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking >> > Helm, >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow >> > >> Belt, Killer's Kabuto, Backbiter's Billycock >> > >> * Dueling Mini-Game now drops with 5 uses. >> > >> >> > >> Weapon Changes >> > >> * The Battalion's Backup no longer gives rage for falling damage. >> > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >> > >> * The Gloves of Running Urgently now using the boxing taunt and boxing >> > >> glove weapons are now of the type "Boxing Gloves" instead of "Fists." >> > >> * Your Eternal Reward no longer disguises the Spy if the victim >> > survives >> > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc) >> > >> * Your Eternal Reward no longer disguises the Spy if they are carrying >> > >> the flag. >> > >> * The Holy Mackerel no longer displays a fish hit message when a Spy >> > >> disguised as the attacker's team is hit. >> > >> * The Holy Mackerel no longer triggers other death events (like >> > >> achievements or stats mods) improperly. >> > >> * The Sydney Sleeper no longer penetrates targets. >> > >> * The Sydney Sleeper no longer randomly crits. >> > >> * Milk will no longer spray from the barrels of other Scout weapons >> > when >> > >> switching from the Mad Milk. >> > >> >> > >> Counter-Strike: Source >> > >> * Fixed a bug where the player crouching/standing animations were >> > delayed >> > >> until after (from the player's local viewpoint). >> > >> * Changed the way that scope zooming works so that it is no longer >> > affected >> > >> by client-server latency, and zooming begins immediately for the local >> > >> player. This fixes an issue that would give an advantage to lower ping >> > >> players and penalize higher ping players. >> > >> * Fixed animation problem caused by aborting bomb plant by switching >> > >> weapons ("crab walk"). >> > >> * Crosshairs now have customizable size, thickness, and color: >> > >> * cl_crosshairsize specifies the size of the crosshair in pixels at >> > >> 640x480 resolution >> > >> * cl_crosshairthickness specifies the thickness of the crosshair in >> > >> pixels at 640x480 resolution >> > >> * The crosshair now scales proportionately for all screen resolutions. >> > >> This replaces the old scaling behavior, and the cvar cl_crosshairscale >> > is no >> > >> longer used. Players can revert to old crosshair behavior by setting >> > >> cl_legacy_crosshair_scale to 1. >> > >> * Setting cl_crosshaircolor to 5 enables the use of custom crosshair >> > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and >> > >> cl_crosshaircolor_b. >> > >> * The default of cl_crosshairuseapha has been changed to 1. Alpha >> > >> blending makes the crosshair much more visible on new HDR maps, and it >> > is >> > >> recommended that existing players enable this setting manually or >> > through >> > >> the options interface (Multiplayer->Crosshair appearance->Translucent). >> > >> * Cvar cl_legacy_crosshair has been renamed to >> > cl_legacy_crosshair_recoil >> > >> for consistency. >> > >> * Fixed inverted translucency preview on crosshair configuration panel. >> > >> * Removed the ability for players to temporarily stand on and jump from >> > >> thrown grenades and jumping players. Legacy behavior can be enabled by >> > >> setting sv_enableboost to 1. >> > >> * Fixed issue with players "stacking" on ladders. Players are no longer >> > >> prevented from moving off a ladder when they are in contact with a >> > player >> > >> beneath them. >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over >> > certain >> > >> backgrounds. >> > >> * Fixed a bug which allowed players to move the bomb with +use when >> > >> sv_turbophysics was enabled. >> > >> * Fixed a bug that caused crosshair to expand when attempting to fire an >> > >> empty gun or when holding trigger on pistols. >> > >> * Players are no longer kicked for team killing during >> > >> mp_spawnprotectiontime if mp_autokick is not enabled. >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after >> > >> reload. >> > >> * Fixed FoV on wide-screen display modes. >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching a >> > player >> > >> with a sniper rifle. >> > >> * Fixed a crash that could occur if a player disconnected shortly after >> > >> attacking a bot. >> > >> * Bomb icon now has priority over dominated/dominating icon on >> > scoreboard. >> > >> * Deathcam now allows a short period of camera movement (matching pre-OB >> > >> behavior) when a player dies. >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the >> > >> scoreboard, voice indicators, end of match, and freeze panel. >> > >> * The round clock on the spectator UI is now replaced with a bomb icon >> > >> after the C4 has been planted. >> > >> * Fixed a bug which caused models to occasionally appear non-animating >> > when >> > >> cl_minmodels and low violence mode were both enabled. >> > >> * Fixed the Buy Menu not taking into account the discounted price for >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. >> > >> * Fixed cases where flashbang was not visible but still blinded the >> > player. >> > >> * Reduced blindness amount when looking away from a flashbang. >> > >> * Added a checkbox to the Options->Audio dialog to control muting the >> > audio >> > >> when the game window is in the background. >> > >> * Fixed crash in custom maps using the trigger_camera entity. >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds