Yeah, but part of the fun in trading. Is finding someone to trade with.  It 
would't be very fun if you could just take an item you have, select an item you 
want, and just have them auto-traded...

I, Personally think trading is a great thing for building social communities.  
While it may lead to a few people standing around in-game, it sure has brought 
a lot more attention to my communities forums.  

I don't see this as a serious issue at all.
Sent from my BlackBerry® phone powered by Koodo Mobile®.

-----Original Message-----
From: hlds-requ...@list.valvesoftware.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Mon, 11 Oct 2010 12:00:02 
To: <hlds@list.valvesoftware.com>
Reply-To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 32, Issue 24

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Today's Topics:

   1. Re: Team Fortress 2 Update Available (clad iron)


----------------------------------------------------------------------

Message: 1
Date: Sun, 10 Oct 2010 23:39:36 -0400
From: clad iron <cladi...@gmail.com>
Subject: Re: [hlds] Team Fortress 2 Update Available
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Message-ID:
        <aanlkti=ogy5_br221sbavm4qop=jssxfd-2-vkqpa...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

I just wanted to post this in case someone from valve may read this and give
it some thought.

If there was a button in the MainMenuOverride.res that link directly to a
"chatroom" built with in the steam Overlay.
That would solve and help this issue with players standing around, and or
being kicked.
As we all know trading isn't a really fast process, even tho you have made
it a simple process to do.
Players like to talk and after 1 trade it may lead to another which is time
consuming. So you have these players standing around.
A server admin doesn't really want to kick them knowing they will be back
soon. They just are not sure how long it will be.

In this chat room there would be NO voice chat possible, and txt chat would
be time limited between messages (anti-spam).
In this room players would highlight what they want (from a full list of
trade-able items), or what they have to trade (from there own list).
The others in the room could mouseover a player and instantly have a popup
or dropdown window showing the items that player wants to trade.
This would help speed up the process of trading.
To help limit more Spam in chat, limit the chat to only when the players are
connected to trade.
Or better yet, have a checkbox in the window that a player could check and
it would stop all chat except for when connected to another player to trade.

This checkbox would be located on the chat room window.

   -       Turn TXT chat OFF (Chat re-enabled when trading)




On Sat, Oct 9, 2010 at 10:40 PM, [MP] Oh Noes! <
ohn...@maxpowergaming.xfactorservers.com> wrote:

> Yeah, you got a good point there. I don't know why they just can't build in
> a button on the main TF2 screen that you click and you get a simple chat
> window... with a user listing... and it have like link generation that
> people can just click to open trade with whoever generated the link... like
> 'Trading [Fish] for buff banner' or like 'Looking for [Fish]'.. then people
> could just click the link and it open up a PM chat between those two people
> with a trade window on the side; and this would reduce spam.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Saturday, October 09, 2010 9:01 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> >
> > Get yourself an AFK manager plugin that moves them to spec.
> >
>
> This does not stop the trading in game.
> It does however keep them grouped while trading (aka spec mode).
> So it could be helpful for keeping teams balanced, but then again you will
> still have those people basically afk while trading taking up a slot.
> Lets say you get 2 people trading, then get moved to spec. then 2 more
> start
> trading, and they get moved to spec. (lets be realilistic about this also.
> it's normally more than 4 people trading at 1 time anyway)
> Lets say we have 6 people trading at 1 time. They get moved to spec for
> being afk.
> So now you have almost a 1/4 of the players in spec trading.
> Out of the other 3/4 of the players some of them will leave (lets say 4
> players) due to so many going or getting moved to spec to trade.
>  So now we 1/2 a server playing. some of them will leave due to the others
> that have left, and some will leave due to the amount going to spec, and
> even so... some will leave due the amount of chat spam "hey anyone want to
> trade?"
>
> Simple solution is do not allow trading while in a server, and keep it in a
> PM / trading post built with in steam.
> This would allow everyone to chat about trading without effecting everyone
> else in a server.
>
>
>
> On Sat, Oct 9, 2010 at 2:31 PM, Mike O'Laughlen <molaugh...@gmail.com
> >wrote:
>
> > Valve should either buy Tony's tf2items.com site and integrate it into
> the
> > game or include a trading post to flag items to be traded for one or more
> > items.
> >
> > On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
> > ohn...@maxpowergaming.xfactorservers.com> wrote:
> >
> > > Get yourself an AFK manager plugin that moves them to spec. That being
> > > said,
> > > I think you should be able to trade through the steam browser, outside
> > the
> > > game.
> > >
> > > - Oh Noes!
> > > MAX POWER Gaming Community
> > >
> > >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> > > Sent: Saturday, October 09, 2010 2:42 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >
> > > wow i thought i was the only 1 that noticed the increase of ppl
> standing
> > > around.
> > > I think trading should be limited to off server trading.
> > >
> > > Watching ppl spamming chat and the mic about wanting to trade gets old.
> > >
> > > Actually allowing them to stand around trading makes as much since as
> the
> > > SG's not have ANY limit on range when firing manually.
> > >
> > >
> > >
> > > On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel <i...@ronny-schedel.de>
> > > wrote:
> > >
> > > > It would be nice to have a server side CVar, which prevents trading,
> > > > crafting and buying on the server. This would stop the cases where
> one
> > > team
> > > > is idling the whole game.
> > > >
> > > >
> > > >
> > > >  A required update for Team Fortress 2 is now available.  The
> specific
> > > >> changes include:
> > > >>
> > > >> - Fixed an exploit that allowed people to bypass the Gloves of
> Rushing
> > > >> Urgently's damage taking penalty.
> > > >> - Made the following items nameable: Mildly Disturbing Halloween
> Mask,
> > > >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> > > Cap,
> > > >> Polycount Pin.
> > > >> - Fixed a case where some clients where timing out while accessing
> the
> > > >> store.
> > > >>
> > > >> Jason
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > >>
> > > >>
> > > >
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> > >
> > >
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