And now the changelog:
-New maps (Commissar's House, Station, Spartanovka, Pavlov's House) -Client Performance Optimizations -Client and Server crash fixes -Improvements to hit detection -Punkbuster Anti-Cheat can now be used by servers and is on by default -Added enable PunkBuster setting and PunkBuster disabled warning in Server Browser -Removed the ability to swap teams from the class select menu. Instead, there is now a button to open the team select menu. This will reduce some confusing 'Role is taken' messages. -Adjustments to weapon unlocks for each class. Veteran marksman now unlock semi auto sniper rifles, veteran anti-tank now unlock satchels, and more. -RO1 players will now get automatic bayonet upgrades for the Kar98 and Mosin rifle without needing to level these weapons first. -Mid-game map voting will now immediately change maps if enough players vote. -Fixed some reloading issues for weapons with stripper clips (G41, Kar98, etc) -Fixed problems with enemy spotted from inside a tank -Fixed occasionally seeing your dead self with no head or arms -Fixed an exploit with cover allowing super speedy firing for rifles -Fixed getting stuck inside geometry in some places when mantling -Fixed glitchy camera view when rotating into a wall while prone -Fixed an issue with map boundaries during Firefight sudden death -Several spawning bugs squashed -Fixed some issues with player progression -Added sorting by column to the Server Browser -Fixed server crashing due to Steamworks not being properly cleaned up -Fixed server crashing when using PunkBuster UCON system -Fixed Ranked vs. Unranked issues. It really works this time. Really Really :) -Fixed some Spawning and Role Selection issues -Fixed VOIP notifications not appearing and often crossing Public/Team channels Video Settings menu refinement -Added ability to cancel changes -Exposed Ultra texture quality settings to only machines that have enough memory -New Occlusion Culling Graphical Setting - higher setting will have less object "pop-in" but be slow (original default in previous beta), normal setting will run better but have a bit more object "pop-in" (New default). Will provide significantly better frame rates on normal setting. -The maximum video setting a system will be assigned on startup is high. -Added MaxAnisotropy of 16 to Ultra texture settings -Added 'stat perfdump' console command to get better information about poor performance people are seeing. -Memory Optimization for 32 bit machines. -Fixed exploit of glowing characters on low shadow settings -Ping now shows in the scoreboard -Fixed binoculars not working properly when a non-standard ironsights FOV was set on rifles -Modified network relevancy checking to reduce characters popping in -Added the ability to enable and disable VAC for servers on the commandline (overrides what is in the ini files). To enable VAC add the switch -VACSECURED to your commandline. To disable VAC add -NOVAC to your commandline. -Added the ability to override the automatically calculated Steam query port. Use SteamPort=<OverridePortNumbe> on your commandline. Note: Has not been heavily tested, use at your own risk -Fixed an issue with AI swapping positions while a player was dead and waiting to take over positions in a tank. This made it appear that some positions were "coming back to life" -Fixed some vehicle AI bugs -Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV if they were a human player -Created an intelligent system to grab bullet from partial clips before moving on to whole clips. This prevents you from ending up with all of your clips having just a few rounds missing. -Fixed getting bullet whizzed by guys that are not even facing you (I.e. shooting away from you). Also fixed double replication of some hit impacts/bullet whizzes. -Refined speedhack detection to have less false positives On Thu, Sep 8, 2011 at 9:43 PM, John Gibson <j...@tripwireinteractive.com>wrote: > A required update for the RO2 beta server has been released. Changelog will > follow shortly. >
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