This is the long rumored official server release, not the Beta, correct? Pat yourselves on the back, I think you guys officially have a record for longest officially supported PC video game of all time. 12 and a half years is nothing to sneeze at.
On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds <alf...@valvesoftware.com> wrote: > An update to the Half-Life 1 dedicated server has been released. This update > applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, > Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match > classic. > > The update is optional but contains exploit fixes so it is highly recommended. > > This release is setting public the beta we have been running recently, the > changes that have accrued since the last public release are: > > - Added sv_logsecret support > - Added sv_filetransfermaxsize to limit the size of a file the game server > will try to send to a client > - Added halflife.wad and xeon.wad to the not allowed to download to a client > list > - Increased max heapsize of 128mbyte for the dedicated server, default to > 40mb still > - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow > local downloads > - changed motd_write to only work if the process is running an active server > and the command is from the console > - prevented several client redirection exploits when connecting to a server > - Changed "Non-sprite set to glow!\n" debug console output to be dev only > - Implemented new crash reporting system, now with Linux support. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds