A required server update for Nuclear Dawn has been submitted to Valve and should go live within a few hours. The changes are listed below;
General Issues - Fixed issue where the death cam would begin at a recently observed teammate (should now be much less jarring). - Improved the targeting of turrets versus other structures. - Radio commands can now only be executed by living players. - Fixed problem where some weapons would not cancel the toggled sprint on weapon fire. - Fixed issue where players would gain points for killing friendly structures in games with mp_friendlyfire enabled. - Fixed a few minor client crashes. User Interface - Fixed an issue where repairing a group selection of structures toggled already repairing structures out of repair mode. - Fixed a Mac OS X issue where the Assault class’s thermal visor was extremely dark. - Player class counts on the Select Class menu should now be entirely accurate. - Fixed issue where the spawn menu would not close when there are no active transport gates when the player is alive. - Fixed issue where the spawn menu would not always hide deactivated transport gates. Levels - Clocktower - - Fixed some instances where the player could get stuck - - fixed grass growing inside the Empire bunker - - Smoothed movement around some rubble pieces - Downtown - - Fixed hole in displacement in the tunnel at the back entrance of the City State - - Added no-build area in a small alley near the EMP base, where the commanders shouldn’t be able to build - Oasis - - Fixed z-order issue on the hotel overhang glass - - Fixed players getting stuck in the big garbage pile - - Fixed several small bugs throughout the map - Silo - - Fixed invisible wall blocking stairs near EMP base - - Fixed players floating on a certain pipe near the primary point Cheers, Olly _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds