A required server update for Nuclear Dawn has been submitted to Valve
and should go live within a few hours.  The changes are listed below;

General Issues
- Fixed issue where the death cam would begin at a recently observed
teammate (should now be much less jarring).
- Improved the targeting of turrets versus other structures.
- Radio commands can now only be executed by living players.
- Fixed problem where some weapons would not cancel the toggled sprint
on weapon fire.
- Fixed issue where players would gain points for killing friendly
structures in games with mp_friendlyfire enabled.
- Fixed a few minor client crashes.

User Interface
- Fixed an issue where repairing a group selection of structures
toggled already repairing structures out of repair mode.
- Fixed a Mac OS X issue where the Assault class’s thermal visor was
extremely dark.
- Player class counts on the Select Class menu should now be entirely accurate.
- Fixed issue where the spawn menu would not close when there are no
active transport gates when the player is alive.
- Fixed issue where the spawn menu would not always hide deactivated
transport gates.

Levels
- Clocktower
- - Fixed some instances where the player could get stuck
- - fixed grass growing inside the Empire bunker
- - Smoothed movement around some rubble pieces

- Downtown
- - Fixed hole in displacement in the tunnel at the back entrance of
the City State
- - Added no-build area in a small alley near the EMP base, where the
commanders shouldn’t be able to build

- Oasis
- - Fixed z-order issue on the hotel overhang glass
- - Fixed players getting stuck in the big garbage pile
- - Fixed several small bugs throughout the map

- Silo
- - Fixed invisible wall blocking stairs near EMP base
- - Fixed players floating on a certain pipe near the primary point


Cheers,
Olly

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