It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway)

At 66 tick, it hovers between 66 and 70 or so.

On 10/10/2011 10:24 PM, Bubka3 wrote:
Oh great,

The hldsupdatetool value is tf2beta correct?

Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler).

Thanks,
- Bubka3

On 10/10/2011 10:21 PM, Tony Paloma wrote:

Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there.

Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3
*Sent:* Monday, October 10, 2011 7:21 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Hello,

Would you be able to tell us if FPS has been removed in this update?

Thanks,
- Bubka3


On 10/10/2011 10:18 PM, Tony Paloma wrote:

And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time.

Thanks,

Tony

*From:*hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma
*Sent:* Monday, October 10, 2011 6:32 PM
*To:* hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com>
*Subject:* [hlds] Mandatory TF2 update coming Wednesday

We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared.

There is one change that might require a change to server configs:

tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic.

Thanks,

Tony




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