I concur Tom. The more they share, the better we can provide for a game we support and have ran servers for since the game released.

Maybe valve will throw us a bone and consider issuing standard/competitive TF2 cfg's that they feel would represent the best playing experience for anyone with a decent modern machine/ Internet connect. AND take that in to account with any other source games and future release. Certainly their own servers they run gives them the best insight as to how what should be ran in the server.cfg file.

And for gawds sake release a L4D 3 with ALL the characters so It can be 8 on 8 versus with huge maps (minus Bill, add someone new).... Woot...! AND make the Pyro female...



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Today's Topics:

   1. Re: Subject: Re:  Max FPS (Tom Weir)
   2. Re: Max FPS (Ant)


----------------------------------------------------------------------

Message: 1
Date: Sun, 16 Oct 2011 22:14:21 -0700
From: Tom Weir <tw...@geekwerks.ca>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Subject: Re:  Max FPS
Message-ID: <4e9bb9ad.8060...@geekwerks.ca>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 10/16/2011 10:07 PM, G. Hutchinson wrote:
>  I wish Valve would issue a recommended server.cfg with a future
> release of TF2. They could call it RecommendedServer.cfg or such so
> that it would not overwrite those who want to keep their cfg's, and
> those of us that would be happy with the recommended could just
> rename, fill in the blanks and use. I still have that netsplit cvar in
> mine from years ago and have no idea if it does anything.

Personally, I'd wish they'd go a step further.

Valve now runs public TF2 servers. Why not put together a couple blog
posts that get into how they're doing it. Things I'd like to know:
- What O/S
- What hardware, incl CPU & RAM
- How many TF2 servers per hardware node
- How much CPU/RAM they 'allocate' for each TF2 server
- How much bandwidth are they using
- What, if any, O/S tuning have they done.
- What is their server config. Why did they choose the options that they
did.
- How do they handle server crashes, etc.

Bottom line: The more Valve talks with us about this stuff, the better
job we do providing high quality server instances for our friends and
their customers.

I've noticed a sharp uptick in the number of Valve posts recently; I
hope this increased dialog continues so that we can all benefit.




------------------------------

Message: 2
Date: Mon, 17 Oct 2011 15:16:51 +1000
From: "Ant" <essential...@bigpond.com>
To: "'Half-Life dedicated Win32 server mailing list'"
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Max FPS
Message-ID: <00a501cc8c8b$fb0e8f80$f12bae80$@com>
Content-Type: text/plain; charset="us-ascii"

Henry I have every confidence in you and your team, if I didn't, I wouldn't
bother with any of this.



regards and thanks.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent: Monday, 17 October 2011 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



We are currently suffering from a lot of client issues that we hope to get
fixed ASAP. That is unfortunately clouding the issue of performance. You'll
have to trust that when the dust from this last megaupdate settles, things
will be better than ever. We are working on settling it as fast as we can.

On Oct 16, 2011, at 10:03 PM, "Ant" <essential...@bigpond.com> wrote:

I will only agree on one thing here and that is that game performance has
degraded since the update. I hear more bitching from players re performance
now than I ever have. So many issues i honestly don't know what to bitch
about first, so I am sitting back waiting for others to confirm before I cry
wolf



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.



If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting <bottswan...@googlemail.com>
wrote:

You *think* you can tell the difference because you expect there to be one.

The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.

Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown <tbrown7...@gmail.com> wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting <bottswan...@googlemail.com>
wrote:

Tf2 dosen't work properly at 100tick. That's why they disabled it.

Valve are tying to make a more uniform experience for all players. And at
the end of the day, they have the right to do that and you can't stop them.

There have been so many discussions over fps and it has all boiled down to
an fps being greater than the server tick rate being entirely pointless, so
if you want to waste your CPU just so you can have a higher number then be
my guest.

On 17 Oct 2011, at 05:35, Travis Brown <tbrown7...@gmail.com> wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <hen...@valvesoftware.com>
wrote:

Bandwidth settings, etc should remain unchanged from what they were
pre-update. FPS has always been a useless number that does not affect server
bandwidth or update rate unless you also run a binary mod that changes the
tickrate of the game. (Some server hosts appear to be doing this now that
FPS is locked. We will be disabling that type of mod soon, FYI.)



In short, don't worry about it and don't change anything unless you really
feel the need to tinker.



On Oct 16, 2011, at 2:22 PM, "Rob Liu" <robl...@gmail.com> wrote:

Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <saul.renni...@gmail.com>
wrote:

Your client FPS is completely separate to server FPS...






Kind regards,

Saul Rennison






On 16 October 2011 14:43, Sachin Sud <ad...@crazyfreakgamers.com> wrote:

Some of my people are getting 250 to 290 fps in css.





From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS



Advertise much?



-Lane



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS



Still have 1000fps for cs 1.6 and 100 for css on win 2008.





www.Server.it





From: Saul Rennison <mailto:saul.renni...@gmail.com>

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
<mailto:hlds@list.valvesoftware.com>

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove "1000FPS" from your hostnames, now.






Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL <cc2isc...@gmail.com> wrote:

FPS is locked at 66 now.

On Oct 16, 2011 8:27 AM, "Sachin Sud" <ad...@crazyfreakgamers.com> wrote:

Hi,



With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.



Thanks

Sachin Sud



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