This is incorrect. Before this update, even if you were running Windows 2008 with HPET enabled, you still needed to run srcdsfpsbooster or an equivalent in order to maintain 250fps/500fps/1000fps etc.
On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller <b...@branzone.com>wrote: > Hmm, well that's no good. What about programs or bios settings that cause > the high resolution timer to be lower than expected? > > Unreal 3 engine does this > COD engine does this > Multiple other engines do this as well > > Also I believe that even Windows 2008 with HPET enabled in the bios will > have the same effect. Are srcds servers going to run badly if HPET is > enabled or other softwares are installed that cause the high resolution > timer to be 0.997ms? > > - Bran > > > On 10/17/2011 1:44 PM, Henry Goffin wrote: > >> Oh. I kind of assumed that people wouldn't still be running those "FPS >> boost" hacks now. I'm sure that they interact terribly with the new timing >> code. Please get rid of those. We probably should have called that out in >> the update notice. >> >> On Oct 17, 2011, at 11:21 AM, "mu...@anbservers.net"<munra@** >> anbservers.net <mu...@anbservers.net>> wrote: >> >> This maybe useful to some people. >>> >>> I was running higher FPS servers (500 fps) 0n my win 2008R2 server with >>> sourcefpsbooster running. After the update I noticed lots of lag but once I >>> disabled the fps booster the lag went away. As there is no need for it when >>> the tick/fps is locked at 66. So maybe that will help some of you. I >>> personally now can't tell a difference. >>> >>> >>> -----Original message----- >>> From: Dominik Friedrichs d...@forlix.org >>> Date: Mon, 17 Oct 2011 11:22:06 -0400 >>> To: Half-Life dedicated Win32 server mailing list >>> hlds@list.valvesoftware.com >>> Subject: Re: [hlds] Max FPS >>> >>> I too couldn't care less about the raging nerds who try to squeeze the >>>> last bit of performance out of their game, even if it gives them an >>>> unfair advantage over the majority of other players. The game should be >>>> fun and fair for everyone. Believe it or not, I'm still playing with a >>>> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I >>>> highly doubt that anyone would notice any difference in server FPS >>>> playing from such a machine, and I'm quite happy that Valve levels the >>>> playing field in this regard. If - for some people - the in-game >>>> experience isn't smooth enough, I recommend getting a life. >>>> >>>> On 2011/10/17 16:54, Drogen Viech wrote: >>>> >>>>> Just one thing - keep going valve, i really appreciate the changes you >>>>> guys are doing regarding fps and tickrate! I might even start playing >>>>> css again because of this :) >>>>> (Please don't start flaming me for spamming your inboxes, i'm just >>>>> trying to give valve a heads up instead of raging about locked server >>>>> side fps sucks :( >>>>> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> > -- Sent from my Commodore64
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