This is incorrect.  Before this update, even if you were running Windows
2008 with HPET enabled, you still needed to run srcdsfpsbooster or an
equivalent in order to maintain 250fps/500fps/1000fps etc.

On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller <b...@branzone.com>wrote:

> Hmm, well that's no good. What about programs or bios settings that cause
> the high resolution timer to be lower than expected?
>
> Unreal 3 engine does this
> COD engine does this
> Multiple other engines do this as well
>
> Also I believe that even Windows 2008 with HPET enabled in the bios will
> have the same effect. Are srcds servers going to run badly if HPET is
> enabled or other softwares are installed that cause the high resolution
> timer to be 0.997ms?
>
> - Bran
>
>
> On 10/17/2011 1:44 PM, Henry Goffin wrote:
>
>> Oh. I kind of assumed that people wouldn't still be running those "FPS
>> boost" hacks now. I'm sure that they interact terribly with the new timing
>> code. Please get rid of those. We probably should have called that out in
>> the update notice.
>>
>> On Oct 17, 2011, at 11:21 AM, "mu...@anbservers.net"<munra@**
>> anbservers.net <mu...@anbservers.net>>  wrote:
>>
>>  This maybe useful to some people.
>>>
>>> I was running higher FPS servers (500 fps) 0n my win 2008R2 server with
>>> sourcefpsbooster running.  After the update I noticed lots of lag but once I
>>> disabled the fps booster the lag went away.  As there is no need for it when
>>> the tick/fps is locked at 66.  So maybe that will help some of you.  I
>>> personally now can't tell a difference.
>>>
>>>
>>> -----Original message-----
>>> From: Dominik Friedrichs d...@forlix.org
>>> Date: Mon, 17 Oct 2011 11:22:06 -0400
>>> To: Half-Life dedicated Win32 server mailing list
>>> hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Max FPS
>>>
>>>  I too couldn't care less about the raging nerds who try to squeeze the
>>>> last bit of performance out of their game, even if it gives them an
>>>> unfair advantage over the majority of other players. The game should be
>>>> fun and fair for everyone. Believe it or not, I'm still playing with a
>>>> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I
>>>> highly doubt that anyone would notice any difference in server FPS
>>>> playing from such a machine, and I'm quite happy that Valve levels the
>>>> playing field in this regard. If - for some people - the in-game
>>>> experience isn't smooth enough, I recommend getting a life.
>>>>
>>>> On 2011/10/17 16:54, Drogen Viech wrote:
>>>>
>>>>> Just one thing - keep going valve, i really appreciate the changes you
>>>>> guys are doing regarding fps and tickrate! I might even start playing
>>>>> css again because of this :)
>>>>> (Please don't start flaming me for spamming your inboxes, i'm just
>>>>> trying to give valve a heads up instead of raging about locked server
>>>>> side fps sucks :(
>>>>>
>>>>
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>>
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-- 
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