Ok, good Henry, as our full server became 1/4 full due to client crashes and it happens in groups....a few at a time.....I think it was 7 times for me in 90 mins....but, the server was still up.
On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin <hen...@valvesoftware.com>wrote: > We are still working on another update for these crashes. This was > primarily server changes to get something stable that clients can connect to > as soon as we push another client update. > > > On Oct 18, 2011, at 9:05 PM, "pilger" <pilger...@gmail.com> wrote: > > I, personally, crashed twice in half an hour. > > On 19 October 2011 01:41, pilger <pilger...@gmail.com> wrote: > >> My server seems to stay up and running now, although the clients are still >> crashing quite frequently. It's still worse than it was 2 updates ago. >> >> >> On 19 October 2011 01:12, Eric Smith <er...@valvesoftware.com> wrote: >> >>> An optional update for Team Fortress 2 is now available. Please run >>> hldsupdatetool to receive the updates. The specific changes include: >>> >>> - Fixed a server error about unprecached models >>> - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs >>> >>> -Eric >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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