Ok, good Henry, as our full server became 1/4 full due to client crashes and
it happens in groups....a few at a time.....I think it was 7 times for me in
90 mins....but, the server was still up.

On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin <hen...@valvesoftware.com>wrote:

> We are still working on another update for these crashes. This was
> primarily server changes to get something stable that clients can connect to
> as soon as we push another client update.
>
>
> On Oct 18, 2011, at 9:05 PM, "pilger" <pilger...@gmail.com> wrote:
>
> I, personally, crashed twice in half an hour.
>
> On 19 October 2011 01:41, pilger <pilger...@gmail.com> wrote:
>
>> My server seems to stay up and running now, although the clients are still
>> crashing quite frequently. It's still worse than it was 2 updates ago.
>>
>>
>> On 19 October 2011 01:12, Eric Smith <er...@valvesoftware.com> wrote:
>>
>>> An optional update for Team Fortress 2 is now available.  Please run
>>> hldsupdatetool to receive the updates.  The specific changes include:
>>>
>>> - Fixed a server error about unprecached models
>>> - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs
>>>
>>> -Eric
>>>
>>>
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>>
>>
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