As Fletcher said before, they're only going to be looking for servers that
receive an disproportional amount of reports. Unless your community really
hates you, I think you'll be fine. :) From what Fletcher was saying, it
sounds more like it's aimed at knocking out the servers that run quickplay
that abuse the playerbase because it's there, like locking people down to
get gifts and such. So unless you run your community like a troll, it's
unlikely you'll get anything bad from it.

On Sun, Oct 30, 2011 at 5:51 PM, Stephen A Yates <syate...@cfl.rr.com>wrote:

> For the record, while I agree this is Valve's game, the servers we run are
> bought, paid, leased, etc by the same people you are now looking monitor.
> Valve has always encouraged creativity and uniqueness in its communities
> and yet now they want to monitor.
>
> As server operators,  we ban or kick people based on our community
> guidelines.  We monitor our admin logs and we discuss bans and other
> enforcement.  We will even let people petition to have their bans reversed
> and in most cases it works.
>
> Now VALVE is going to read a complaint and determine if it sounds right
> without knowing the full story.
>
> I support VALVE and i believe in our servers but I feel this is
> unnecessary.  Players will find good servers on their own.
>
> I hope my concerns are unfounded.
>
> Fletcher Dunn <fletch...@valvesoftware.com> wrote:
>
> >We are going to add a combo box to the abuse reporting tool and enumerate
> some categories of abuse.  We hope that will help both players and agme
> servers get an idea of what we consider abusive.  However, those are just
> examples.  There will always be an "other" category, and there's a reason
> we require the description field.  The system is purposefully fuzzy.
> >
> >The purpose of the in-game abuse reporter is to identify game servers
> where players are not having fun, due to a game server atmosphere.  This
> negatively affects our game as a whole.  We're not going to draw a bright
> line and define precisely what is OK and what is not.  If your users are
> reporting a high degree of abuse, we're going to read the descriptions of
> what they are saying and decide if we think it's reasonable or not.
> >
> >As I said in the other post, if your players are having fun, I think you
> have nothing to worry about.  The purpose of this tool is locate the worst
> offenses.  We will not be straying into the gray area or punishing
> well-intentioned game server operators who experimenting with rule changes,
> or who get abuse reports just because some people don't like nocrits or
> medieval mode.
> >
> >I think everybody here can understand that there is quite a difference
> between purposefully concealing major rule changes (i.e. hacking the tags
> that are designed to advertise those rule changes, purposefully making bots
> look as if they are real players, etc), and customizing your server to
> provide the experience your players want.  Or locking players in place
> while certain players rush around to collect the gift drops, if those
> players didn't opt in to that experience.
> >
> >We just want to locate game servers that are clearly abusing players.  We
> don't need to draw a bright line because we don't plan to go near it,
> wherever it may be.
> >
> >- Fletch
> >
> >From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> >Sent: Friday, October 28, 2011 11:34 AM
> >To: Half-Life dedicated Win32 server mailing list
> >Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
> >
> >That's a valid question - an abuse reporting system has been put in
> place, without telling the users what consittutes abuse (which I think
> would lead to many more false reports than not). Some guidelines (both for
> users and server operators) might be beneficial, both to keep down the
> number of nuisance reports, AND help the server operators to stay in
> compliance. It's all well and good to say that Valve reserves the right to
> ban servers/IP's for abuse, but without knowing what the rules/guidelines
> are, it's giving operators an invisible line and telling us "don't cross
> this".
> >On Fri, Oct 28, 2011 at 2:18 PM, <doctor...@web.de<mailto:
> doctor...@web.de>> wrote:
> >What is considered as abusive behaviour?
> >___________________________________________________________
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> >
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