Beautiful Steve! Thanks!

 

  _____  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
Sent: Wednesday, November 02, 2011 9:27 AM
To: hlds list
Subject: Re: [hlds] Halloween Update Question

 

I'd say check the TF2 wiki.  That's where I found this:

http://wiki.teamfortress.com/wiki/Eyeaduct

5th paragraph shows what you are asking about.

Hope this helps

  _____  

From: teamb...@comcast.net
To: hlds@list.valvesoftware.com
Date: Wed, 2 Nov 2011 09:03:31 -0700
Subject: [hlds] Halloween Update Question

Does anyone have a web link that explains the details of the 2011 Halloween
update other than Valve's generic advertising pages? Valve did not do a good
job detailing this update for server operators or users, and people are
confused on how the update actually works.

 

One of the main questions I have is how many people must to be in a server
before drops work. I can't find anything online from Valve that clarifies
this and I have a community of people looking for the answer. I've heard
rumors it's 10, but I'd love to know this for sure because drops are no
longer since the player count fell after Halloween. I just want to make sure
something else isn't broken with the server because people are no longer
joining it since the drops no longer seem to be working. And yes, I already
restarted the server several times and it always worked fine before
Halloween. After Halloween, no more drops and almost no one is connecting.
Maybe people are just done playing now that Halloween is over?

 

Thanks in advance - Mike

 

  _____  

From: Team BOOM! [mailto:teamb...@comcast.net] 
Sent: Sunday, October 30, 2011 6:15 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 registered servers: check for rogue '=' in
theconvarsettings

 

Thanks so much James, that was exactly what I was looking for. Have a great
weekend.

 

  _____  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Botting
Sent: Sunday, October 30, 2011 6:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in
theconvarsettings

 

What he means is an equals sign being used to assign the steamed to a cvar.
Like a variable

 

tf_server_identity_token = "lallaalalalL" WRONG

tf_server_identity_token "lallaalalalL" CORRECT

 

Hope that helps.

On 31 Oct 2011, at 00:50, Team BOOM! <teamb...@comcast.net> wrote:

I'm sorry fellas, I know this has been discussed already but I'm still not
clear on the convar syntax with the "=" sign. 

 

I have 7 registered TF2 servers. Some have an = sign inside the quoted
identity section of the convar and some do not. My problem is I don't know
where the "=" Fletch is talking about actually belongs within the  convar
line. Below is the convar from one of the servers I run. Note there is no
"=" sign anywhere in the line yet the drops are working fine using on this
server.

 

tf_server_identity_token "BeH&>_VJ$T6&sgn"

 

Do I need to add an = sign somewhere to this line for some reason? If so,
can you reply with an example of what the line should look like with the "="
in the line?

 

Thanks in advance and sorry for my confusion.

 

 


  _____  


From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 28, 2011 1:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] TF2 registered servers: check for rogue '=' in the
convarsettings

 

If your server is not getting Halloween drops, check if your config file has
an '=' in the lines to set the registration convars.

 

Also,  make sure you put the identity token in quotes.

 

If you have these two problems, you probably (quite reasonably) cut and
paste the two config file lines from the client console when you registered
your server.  That output erroneously had the ='s in them, and did not quote
the identity token.  We fixed the output soon after we shipped the
registered server feature, which explains why a lot of people not getting
the drops are also saying that they have been registered for a long time.

 

In case that does not fix the problem, the next update will provide more
verbose logging so such errors will not go undetected for so long.

 

Your humble servant,

Fletch

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