Beautiful Steve! Thanks!
_____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Wednesday, November 02, 2011 9:27 AM To: hlds list Subject: Re: [hlds] Halloween Update Question I'd say check the TF2 wiki. That's where I found this: http://wiki.teamfortress.com/wiki/Eyeaduct 5th paragraph shows what you are asking about. Hope this helps _____ From: teamb...@comcast.net To: hlds@list.valvesoftware.com Date: Wed, 2 Nov 2011 09:03:31 -0700 Subject: [hlds] Halloween Update Question Does anyone have a web link that explains the details of the 2011 Halloween update other than Valve's generic advertising pages? Valve did not do a good job detailing this update for server operators or users, and people are confused on how the update actually works. One of the main questions I have is how many people must to be in a server before drops work. I can't find anything online from Valve that clarifies this and I have a community of people looking for the answer. I've heard rumors it's 10, but I'd love to know this for sure because drops are no longer since the player count fell after Halloween. I just want to make sure something else isn't broken with the server because people are no longer joining it since the drops no longer seem to be working. And yes, I already restarted the server several times and it always worked fine before Halloween. After Halloween, no more drops and almost no one is connecting. Maybe people are just done playing now that Halloween is over? Thanks in advance - Mike _____ From: Team BOOM! [mailto:teamb...@comcast.net] Sent: Sunday, October 30, 2011 6:15 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] TF2 registered servers: check for rogue '=' in theconvarsettings Thanks so much James, that was exactly what I was looking for. Have a great weekend. _____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Botting Sent: Sunday, October 30, 2011 6:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in theconvarsettings What he means is an equals sign being used to assign the steamed to a cvar. Like a variable tf_server_identity_token = "lallaalalalL" WRONG tf_server_identity_token "lallaalalalL" CORRECT Hope that helps. On 31 Oct 2011, at 00:50, Team BOOM! <teamb...@comcast.net> wrote: I'm sorry fellas, I know this has been discussed already but I'm still not clear on the convar syntax with the "=" sign. I have 7 registered TF2 servers. Some have an = sign inside the quoted identity section of the convar and some do not. My problem is I don't know where the "=" Fletch is talking about actually belongs within the convar line. Below is the convar from one of the servers I run. Note there is no "=" sign anywhere in the line yet the drops are working fine using on this server. tf_server_identity_token "BeH&>_VJ$T6&sgn" Do I need to add an = sign somewhere to this line for some reason? If so, can you reply with an example of what the line should look like with the "=" in the line? Thanks in advance and sorry for my confusion. _____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convarsettings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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