What? Why would one to do that William? When a reply is about a subject line
specifically you reply as is, a new subject line regarding the same issue
starts a new thread. What would be good though is if you replied to the top
of the email, not the bottom!

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of WILLIAM MANLEY
Sent: Friday, 4 November 2011 1:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13

 

 

---------- Forwarded message ----------
From: <hlds-requ...@list.valvesoftware.com>
Date: Thu, Nov 3, 2011 at 9:17 AM
Subject: hlds Digest, Vol 8, Issue 13
To: hlds@list.valvesoftware.com


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Today's Topics:

  1. Re: [hlds_linux] Team Fortress 2 Update Released (Fletcher Dunn)
  2. Re: Team Fortress 2 Update Released (John)
  3. Re: Team Fortress 2 Update Released (Ant)
  4. Re: Team Fortress 2 Update Released (Kyle Sanderson)


----------------------------------------------------------------------

Message: 1
Date: Wed, 2 Nov 2011 23:16:50 +0000
From: Fletcher Dunn <fletch...@valvesoftware.com>
To: Half-Life dedicated Linux server mailing list
       <hlds_li...@list.valvesoftware.com>
Cc: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Message-ID:
 
<15cb9173c78d1b4a97b0715577295eb0c7e02...@exchange10.valvesoftware.com>

Content-Type: text/plain; charset="iso-8859-1"

Right, currently it is only fetched at login time.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?

On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano <mian...@gmail.com> wrote:
> Is there any hope that in the future a non-premium account will be able to
> register a game server?
>
> Thanks!
>
> On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
> <fletch...@valvesoftware.com>wrote:
>
>> You select which account to get a new identity (password) for. ?The
>> command has the basic context sensitive help to explain it.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Wednesday, November 02, 2011 3:54 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> Will that reset all identities, or can we choose which one to reset?
>>
>> On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
>> > Oops, that should read
>> >
>> > - Output of status command *NOW* includes registration status,
including
>> any error message causing failure
>> >
>> > I believe that it should now be abundantly clear when you are
>> successfully registered, and when that state changes. ?if you see any
>> brokenness in the registration system, please let me know. ?This event is
>> the first of hopefully more privileges associated with server
registration.
>> ?We want it to work reliably and we apologize for some flakiness this
past
>> week.
>> >
>> > Also, if you suspect funky characters in your identity are causing
>> complications, use the cl_gameserver_reset_identity command on the client
>> to get a new one. ?We've changed the identity generation to use a really
>> restricted character set.
>> >
>> > A few servers will probably notice that they have been banned.
>> >
>> > Your humble servant,
>> > Fletch
>> >
>> >
>> > From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
>> > Sent: Wednesday, November 02, 2011 3:35 PM
>> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Subject: [hlds] Team Fortress 2 Update Released
>> >
>> >
>> > Required updates for Team Fortress 2 are now available. ?The specific
>> changes include:
>> >
>> >
>> >
>> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> >
>> > - Output of status command now includes public IP
>> >
>> > - Fixed playback for pre-Halloween demo recordings
>> >
>> >
>> >
>> > Team Fortress 2
>> >
>> > - Output of status command not includes registration status, including
>> any error message causing failure
>> >
>> > - Update the '_registered' server tag based on whether registration is
>> successful, not whether the registration convars are set
>> >
>> > - All registration related messages now go to the server log in
addition
>> to the console
>> >
>> > - Fix response from cl_gameserver_reset_identity command to properly
>> format convar config lines
>> >
>> > - Added a taunt for the Tin Soldier set
>> >
>> > - Fixed the Soldier's melee dare response rule
>> >
>> > - MONOCULUS! HAS GROWN ANGRY
>> >
>> > - Updated the localization files
>> >
>> > Thanks,
>> > Tony
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
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please visit:
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------------------------------

Message: 2
Date: Thu, 03 Nov 2011 00:43:24 -0700
From: John <lists.va...@nuclearfallout.net>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Released
Message-ID: <4eb2461c.3060...@nuclearfallout.net>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

On 11/2/2011 3:34 PM, Tony Paloma wrote:
>
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>
> - Output of status command now includes public IP
>
> - Fixed playback for pre-Halloween demo recordings
>
> Team Fortress 2
>
> - Output of status command not includes registration status, including
> any error message causing failure
>
> - Update the '_registered' server tag based on whether registration is
> successful, not whether the registration convars are set
>
> - All registration related messages now go to the server log in
> addition to the console
>
> - Fix response from cl_gameserver_reset_identity command to properly
> format convar config lines
>
> - Added a taunt for the Tin Soldier set
>
> - Fixed the Soldier's melee dare response rule
>
> - MONOCULUS! HAS GROWN ANGRY
>
> - Updated the localization files
>
> Thanks,
>
> Tony
>

This update was required for DoD:S, though it was not announced as
required for that game and its steam.inf was not updated (the same is
likely true for HL2MP). Valve team, please bump the version in steam.inf
for all games that require the update, if possible.

Also, I didn't actually see an update for the CS:S DLLs. Only files in
the "orangebox" folder were changed.

-John
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Message: 3
Date: Thu, 3 Nov 2011 18:05:43 +1000
From: "Ant" <essential...@bigpond.com>
To: "'Half-Life dedicated Win32 server mailing list'"
       <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Update Released
Message-ID: <000701cc99ff$627f93a0$277ebae0$@com>
Content-Type: text/plain; charset="us-ascii"

I was also wondering about the CSS side as it was mentioned in the initial
notice.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Thursday, 3 November 2011 5:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Released



On 11/2/2011 3:34 PM, Tony Paloma wrote:

Required updates for Team Fortress 2 are now available.  The specific
changes include:



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Output of status command now includes public IP

- Fixed playback for pre-Halloween demo recordings



Team Fortress 2

- Output of status command not includes registration status, including any
error message causing failure

- Update the '_registered' server tag based on whether registration is
successful, not whether the registration convars are set

- All registration related messages now go to the server log in addition to
the console

- Fix response from cl_gameserver_reset_identity command to properly format
convar config lines

- Added a taunt for the Tin Soldier set

- Fixed the Soldier's melee dare response rule

- MONOCULUS! HAS GROWN ANGRY

- Updated the localization files



Thanks,

Tony


This update was required for DoD:S, though it was not announced as required
for that game and its steam.inf was not updated (the same is likely true for
HL2MP). Valve team, please bump the version in steam.inf for all games that
require the update, if possible.

Also, I didn't actually see an update for the CS:S DLLs. Only files in the
"orangebox" folder were changed.

-John

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Message: 4
Date: Thu, 3 Nov 2011 06:16:46 -0700
From: Kyle Sanderson <kyle.l...@gmail.com>
To: Half-Life dedicated Win32 server mailing list
       <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Update Released
Message-ID:
       <cacsavzkhirvf6yw4rjnc2-k+n2ko1lxf_mkmbb-roeosw3j...@mail.gmail.com
<mailto:cacsavzkhirvf6yw4rjnc2-k%2bn2ko1lxf_mkmbb-roeosw3j...@mail.gmail.com
> >
Content-Type: text/plain; charset="utf-8"

There hasn't been a CSS SRCDS update yet since the fork. Just fixes to the
client.

Oh well, at least they fixed the health junk.
Kyle.

On Thu, Nov 3, 2011 at 1:05 AM, Ant <essential...@bigpond.com> wrote:

> I was also wondering about the CSS side as it was mentioned in the initial
> notice.****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *John
> *Sent:* Thursday, 3 November 2011 5:43 PM
> *To:* hlds@list.valvesoftware.com
> *Subject:* Re: [hlds] Team Fortress 2 Update Released****
>
> ** **
>
> On 11/2/2011 3:34 PM, Tony Paloma wrote: ****
>
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:****
>
>  ****
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)****
>
> - Output of status command now includes public IP****
>
> - Fixed playback for pre-Halloween demo recordings****
>
>  ****
>
> Team Fortress 2****
>
> - Output of status command not includes registration status, including any
> error message causing failure****
>
> - Update the '_registered' server tag based on whether registration is
> successful, not whether the registration convars are set****
>
> - All registration related messages now go to the server log in addition
> to the console****
>
> - Fix response from cl_gameserver_reset_identity command to properly
> format convar config lines****
>
> - Added a taunt for the Tin Soldier set****
>
> - Fixed the Soldier?s melee dare response rule****
>
> - MONOCULUS! HAS GROWN ANGRY****
>
> - Updated the localization files****
>
>  ****
>
> Thanks,****
>
> Tony****
>
>
> This update was required for DoD:S, though it was not announced as
> required for that game and its steam.inf was not updated (the same is
> likely true for HL2MP). Valve team, please bump the version in steam.inf
> for all games that require the update, if possible.
>
> Also, I didn't actually see an update for the CS:S DLLs. Only files in the
> "orangebox" folder were changed.
>
> -John****
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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End of hlds Digest, Vol 8, Issue 13
***********************************

 

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